Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : Align biped feet to ground?

02-27-2012, 04:33 AM
Hey all, I'm working with some motion capture files to animate a character studio biped. I've noticed that in a lot of files, the character's feet are crooked to the ground at times when they should be standing flat.

I'm trying to figure out if there is a way to use maxscript to rotate the feet to stand flat on the ground. Ideally, it would be awesome if I could get it to work on uneven surfaces, but as a first step I would like to just be able to get it working with the ground plane.

Here is the sort of thing I'm dealing with:


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02-27-2012, 04:33 AM
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