02 February 2012, 04:41 AM
I seem to be having a problem getting my spec roll off/ eccentricity and reflection 2d texture maps plugged into my blinn or phong local maya shaders to render in mental ray in maya 2012. This is a problem i never had with the previous versions of maya. Any map i plug in those slots defaults to a value of 1 = 100% white, even if i make my map totally black. However, when i plug a procedural like fractal, checkers or a 3d texture in those slots, they render correctly. I am only using 8 bit .tga files as my texture maps, the other shader slots like ambient/diffuse/bump all work and i am rendering using the default production/fine trace settings.
Also i dont know if the error i am having has anything to do with this, but whenever i open up my hypershade window i get,
/ Error: No such file or directory: C:/Program Files/Alias/Maya Shader Library/shaders //
I can still use my hypershade, but it always displays this error in the command line. I actually do not know why i get this error, my maya 2012 isn't even installed in that directory at all but inside program files/autodesk/maya2012 instead. Any idea how i can tell hypershade to load in the correct file path directory?
Can anybody help me out?