View Full Version : Digital Environment Creation

02 February 2012, 05:17 PM
Hi all.

I'm trying to create a scene that is primarily an exterior desert scene. It will have many different camera shots and flythroughs. I have never created an exterior environment like this before in Maya and am looking for any advice.

Firstly, here are some images from Blizzard games showing the style that I would like to achieve.

Now here are my reference images for the actual environment that I'd like to create. I would love to have a shot also where the camera is flying through many mountains and cliffs before arriving and the main scene.

One thing I truly don't understand is how do I know what the correct balance is between 2d and 3d environment and when to use what?

Any other suggestions or ideas on how to best implement this are very much appreciated.


02 February 2012, 09:36 PM
...whatever gets the job done! There is no "right" mix Öitís whatever you can get away with in whatever minimums you have set for your shot. Itís all about fudging it. For example, if you are wanting to add in some mountain terrain in the background of your shot and the camera isnít translating wildly in huge directions then you probably wouldnít need to waste time actually modelling geo but rather just project some paint onto some cards. Try a bunch of things out and see how close a fit you get then start tweaking.

If you arenít familiar with the Nuke <> Mari bridge then you should check it out Ė very powerful and fits nicely in any environment pipeline.

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02 February 2012, 09:36 PM
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