View Full Version : Vehicle: VW Golf mk2 [finished]

11 November 2003, 12:58 AM
Here it is

From different angle

Actually its missing windshield wipers and some other details and the surfaces are not really good but I just got bored with this model :blush: . I'm pretty happy that this model succeed pretty well. It's my best car so far :).

11 November 2003, 01:01 AM
woo! first reply...go me!:bounce:

anyway, I like the lighting/shading that gives the car a soft feel, while still with sharp lines, and the reflections on the black trim which make it very plastic-looking....but for some reason the headlights dont look quite right to me, and neither do the wheels, make them more shiny

11 November 2003, 01:46 AM
Good to see it done. Love the paint and reflections.

Great job, but the tail lights look alittle blah...

11 November 2003, 02:07 AM
i like the paint and wing, cool stuff....glad to hear u kept trying after ur other cars......

11 November 2003, 05:23 PM
Again different angle and this time also different color.

Thanks for comments you all.

Adjusted little the tire material but I think it's now worse than it was :sad: .

kingston: Yeah I know that tail lights are not good but like I said got bored with this and thats why they are what they are :blush: . Maybe Next model is much more interesting :).

11 November 2003, 05:35 PM
This colour is amazing! How did U do it? Which shader did U use?

11 November 2003, 07:47 PM
Originally posted by LionTR
This colour is amazing! How did U do it? Which shader did U use?

I followed Daniel Buck's car paint tutorial ( for the paint.

Happy if you like the color :).

11 November 2003, 09:09 PM
What render did you used? Is it Brazil?

11 November 2003, 11:11 PM
Thanks for the link!

11 November 2003, 01:11 AM
Looks good :thumbsup:

One little idea for the tyres, what about putting more subtilities in there? Making the lower part of the thread shinier and the running surface a tad dirty.

11 November 2003, 02:47 AM
great work!:thumbsup:

modelling and lighting is really fine but the material u ve used for the body is not that realistic. i think its because of the reflections and specular highlights.

go on:beer:

11 November 2003, 08:27 AM
Thanks for comments :).

AlexanderN: I used just the max default renderer. I have 1skylight, 1directlight(shadows on) and 2omnis(casts only specular).

buzzbomb: I dont know how to make tires lood dirty :blush: . What do you mean about subtilities and making the lower part of the thread shinier? My english isnt very good so I didnt understand everything :blush: .

charitmax: How I could make the paint look more realistic? I wanted to make "studio look" to renderings and so the reflections come from white planes(1above car and 2 at sides of car).

11 November 2003, 11:12 AM
sweet model man, very clean, no crits, i like your paint,...

11 November 2003, 11:38 AM
wooow :eek:
really nice texture.
i love the "flip-flop"-effect


11 November 2003, 12:26 PM
Great work :)

01 January 2004, 12:26 PM

I have worked little with the materials. Maded better texture for the rearlights. I hope that I can post new image today or tomorrow. At the moment my back is killing me so even sitting is painfully... have to go lie down now... :sad:

01 January 2004, 02:58 PM
nice job.. I like the overall style of the images. yes some parts, like wheels look a little bit plastic but.. still nice style

all the best
Nikola Drincic

01 January 2004, 04:04 PM
Cool DUB :D

01 January 2004, 06:37 PM
okey... here is the model with better rearlight material.
Maybe the rearlight texture is not photorealistic but I think it's better than the old one.

Im too drunk to write more.... :p ;) :rolleyes:

CGTalk Moderation
01 January 2006, 05:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.