XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Game Vehicle: Tracked Motorcycle

11-17-2003, 07:28 PM
I just finished this model of a sort of tracked motorcycle for my demo reel of game art. I'd appreciate comments/crits, as well as just taking a look at my stuff. It has two 512x512 maps, and 2207 tris. It was modelled in Max 5 and textured in Photoshop 7. I'll be modeling the rider a little later.

I enjoy doing run-down retrofuturistic stuff a great deal, and if there is anybody that wants to know how I got a particular technique, I'll be happy to share.

Back View (http://pages.sbcglobal.net/doscher/treadbike/treadbike2.jpg)

Front Wire (http://pages.sbcglobal.net/doscher/treadbike/wirebike1.gif)
Back Wire (http://pages.sbcglobal.net/doscher/treadbike/wirebike2.gif)

My Concept Art (http://pages.sbcglobal.net/doscher/treadbike/treadbike.jpg)

Animated Pan (855kb divx5) (http://pages.sbcglobal.net/doscher/treadbike/treadbike.avi)

Thanks for looking! :)

11-20-2003, 06:22 PM
Really nice. Modeling and textures are really good. I'm looking forward to seeing more screenshots as you work on it.

11-21-2003, 03:57 AM
Wow! this looks great, i love your stlye, and love the concept art! My only crit is of the teaxture, it could maybe use some more contrast, in my mind!

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