View Full Version : need someone for compiling on OSX maya2011x64

02 February 2012, 03:29 PM
hello everyone
I did a simple sin node , I m gonna use it in a rig which will be handed to a guy using osx with maya 2011 . Unfortunately i run on maya 2011x64 but on windows and my mac is 600km away from me . So anyone would be so nice to compile it for osx machine maya 2011 x64 pls? if yes send your email as private message .

Thank you

02 February 2012, 09:42 PM
Hi giordi

if the node is just plain sine - function (meaning; no heavy data and/or calcs going on), wouldn't it be feasible to do it with python ?
No compiling issues there....


02 February 2012, 09:57 PM
it s just a simple sin node ,it was my first born from c++ and API a while ago .
I dont know any python-api but just regular python and dont have time to mess with it and i wish to use my node .
But thanks a lot for the advice :)
If i wont find anyone before tomorrow i will just go with an expression

02 February 2012, 11:00 PM

Send me the code and I'll see what I can do.

risto ( dot ) puukko ( ya know what ) gmail ( flob ) com


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02 February 2012, 11:00 PM
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