LC #42 Pipers Alley

View Full Version : Armed and Dangerous - Dr. Polymelia

02-07-2012, 02:13 AM
I wanted to do something dark, so my this will be my second project I have started for this competition, and sadly it has already received more of my attention than my first idea.

This character will be a surgeon who amputates his victims limbs for his own personal use.

I used the base mesh that Mudbox provides and modified it to add the extra arms in Maya. Further sculpting and texturing will be done in Mudbox, and rendered using Maya.

02-08-2012, 03:42 AM

Not sure if this is a good direction to go in or not. Any C&C is greatly appreciated.

02-09-2012, 08:20 AM
Lol... Looks great to me. Reminds me of the game Left For Dead. Very gruesome.

02-13-2012, 03:18 AM
Thanks for the complement Dr Zenith.

This is the start of the environment I am going to use for this piece.

02-24-2012, 11:15 PM
I wanted to add some extra body parts and victims corps' in various places of the background, so I am starting out with the muscle groups.

02-25-2012, 07:29 PM
Started Adding some environment props. More to come when freelance projects start to become less demanding. Any C&C would be appreciated.

03-12-2012, 02:10 AM

Overkill with the exhaust?

03-16-2012, 03:12 AM
Here is the update on the chainsaw textrues

03-18-2012, 11:03 PM
Bad images of the Human Centipede movie are now back in my head. Argh.

03-20-2012, 01:14 PM
Started working some on the mask.

03-24-2012, 02:11 PM
I want to add some really thick smoke to the environment. Does anyone know of any good tutorials using Maya for that type of effect? Preferably using Mental ray.

CGTalk Moderation
03-24-2012, 02:11 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.