LC #42 Pipers Alley

View Full Version : GuillaumeV: Armed and Dangerous

02-05-2012, 06:14 PM
Hi everyone!

Cool challenge!
I'll be doing this concept that was done by friends of mine which I would like to thank, Fred Augis & Chrinchrin.

My concepting skills are horrible, so their idea was greatly appreciated!
Lots of details to be figured out, this is going to be great fun!

Good luck to everyone!


02-05-2012, 10:20 PM
Interesting concept, is she a cyborg? Really like the colors ;)

Good luck!

02-06-2012, 09:52 AM
Nice concept!!!
Good luck Guillaume V;)

02-06-2012, 11:40 AM
Looks amazing!

02-06-2012, 09:03 PM
Hi guys! Glad you like the concept, I'll forward your good words to the two responsible for this ;).

@Ibelerique: Nope not a cyborg, human. I might have her starting to take that mask of for the pose if I can find a way to make it work in an interesting way.

@Alexdu69: Thanks! ;)


02-07-2012, 06:47 PM
this concepts is really nice, specially the colors!

02-22-2012, 02:46 PM
Pictures, Pictures we want to see Pictures :)
Did you start ?

03-01-2012, 11:47 AM
Like your sketch

03-05-2012, 01:29 PM
Hey guys, thanks for the replies!

Yes I've started. I'll post some WIP renders this week!


03-09-2012, 08:22 AM
Hey everyone!

Finally rendered a work in progress image! A lot more to do (slight proportions adjustments, details all over the place to add, etc.).

C&C always welcome!


03-09-2012, 10:19 AM
Nice update !
I'd say that the knee pad/armor are really BIIIIIG compare to the design, and it make a strange contrast to the slim silouhette of the overal character, I would scale them down and make them less wide :)
Keep it up !

03-14-2012, 01:05 PM
Hello VinceTech, thanks for your reply! I'll see what I can do about that knee pad area. Reducing it is rapidly problematic has it starts to peneterate with the other parts but I'll see if I can figure something out to make it work.

Thanks again!


03-15-2012, 01:05 PM
Yeah nice beginnig !
I agree with VinceTech, and I think that you could scale up the foot. They look like scale on the Y axe !
It will balance with the knee pad/armor size !

04-06-2012, 07:13 PM
Hey guys,

Time for an update. Character posed and modeled. There are still some details that I don't like but I'll see if I have time to fix them. Now it's time to continue on the texturing work and detailing!
One short week left, good luck everyone!

High rez here (


04-08-2012, 01:02 PM
Hi Man. Really great job.
Which version of mudbox you used ? Can you please show some more snapshots.
How did you manage the antialising on the render of the last image ? It's so clean and sharp. How did you did it ?
Please share.

04-11-2012, 06:48 AM
Hi Apumia, sorry for getting back to you so late.
I'm using the standard version of Mudbox downloadable for the challenge, nothing fancy, this is just rendered out of Mudbox.
I posted 1 or 2 screen grabs in the official posting system so you can view them there if you'd like. Nothing super exciting though.


04-12-2012, 03:26 PM
Nice character, cool style.
Hope you'll finish this one in time.


04-13-2012, 12:19 PM

Thanks fantasymaster!

Very short night but here are the two model sheets!

High rez can be seen here:
- Model (
- Textures and shading (

Some things to tweak for the final but it should be coming out soon.

Good luck everyone!


04-13-2012, 09:53 PM
Voilą, the final render for this great challenge! The softwares used are Mudbox, Maya, Photoshop and Fusion.

High resolution here (

Hope you like it!

Thanks to everyone for the great work posted, really helps to keep the motivation!


04-13-2012, 09:58 PM
i like this one... reminds me on venice..

04-14-2012, 06:02 AM
gz for your final. Love the face. Specially the gold, black and white color Combo.

04-17-2012, 07:53 PM
Nice work dude !!!

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