View Full Version : GuillaumeV: Armed and Dangerous

02 February 2012, 06:14 PM
Hi everyone!

Cool challenge!
I'll be doing this concept that was done by friends of mine which I would like to thank, Fred Augis & Chrinchrin.

My concepting skills are horrible, so their idea was greatly appreciated!
Lots of details to be figured out, this is going to be great fun!

Good luck to everyone!


02 February 2012, 10:20 PM
Interesting concept, is she a cyborg? Really like the colors ;)

Good luck!

02 February 2012, 09:52 AM
Nice concept!!!
Good luck Guillaume V;)

02 February 2012, 11:40 AM
Looks amazing!

02 February 2012, 09:03 PM
Hi guys! Glad you like the concept, I'll forward your good words to the two responsible for this ;).

@Ibelerique: Nope not a cyborg, human. I might have her starting to take that mask of for the pose if I can find a way to make it work in an interesting way.

@Alexdu69: Thanks! ;)


02 February 2012, 06:47 PM
this concepts is really nice, specially the colors!

02 February 2012, 02:46 PM
Pictures, Pictures we want to see Pictures :)
Did you start ?

03 March 2012, 11:47 AM
Like your sketch

03 March 2012, 01:29 PM
Hey guys, thanks for the replies!

Yes I've started. I'll post some WIP renders this week!


03 March 2012, 08:22 AM
Hey everyone!

Finally rendered a work in progress image! A lot more to do (slight proportions adjustments, details all over the place to add, etc.).

C&C always welcome!


03 March 2012, 10:19 AM
Nice update !
I'd say that the knee pad/armor are really BIIIIIG compare to the design, and it make a strange contrast to the slim silouhette of the overal character, I would scale them down and make them less wide :)
Keep it up !

03 March 2012, 01:05 PM
Hello VinceTech, thanks for your reply! I'll see what I can do about that knee pad area. Reducing it is rapidly problematic has it starts to peneterate with the other parts but I'll see if I can figure something out to make it work.

Thanks again!


03 March 2012, 01:05 PM
Yeah nice beginnig !
I agree with VinceTech, and I think that you could scale up the foot. They look like scale on the Y axe !
It will balance with the knee pad/armor size !

04 April 2012, 07:13 PM
Hey guys,

Time for an update. Character posed and modeled. There are still some details that I don't like but I'll see if I have time to fix them. Now it's time to continue on the texturing work and detailing!
One short week left, good luck everyone!

High rez here (


04 April 2012, 01:02 PM
Hi Man. Really great job.
Which version of mudbox you used ? Can you please show some more snapshots.
How did you manage the antialising on the render of the last image ? It's so clean and sharp. How did you did it ?
Please share.

04 April 2012, 06:48 AM
Hi Apumia, sorry for getting back to you so late.
I'm using the standard version of Mudbox downloadable for the challenge, nothing fancy, this is just rendered out of Mudbox.
I posted 1 or 2 screen grabs in the official posting system so you can view them there if you'd like. Nothing super exciting though.


04 April 2012, 03:26 PM
Nice character, cool style.
Hope you'll finish this one in time.


04 April 2012, 12:19 PM

Thanks fantasymaster!

Very short night but here are the two model sheets!

High rez can be seen here:
- Model (
- Textures and shading (

Some things to tweak for the final but it should be coming out soon.

Good luck everyone!


04 April 2012, 09:53 PM
Voilą, the final render for this great challenge! The softwares used are Mudbox, Maya, Photoshop and Fusion.

High resolution here (

Hope you like it!

Thanks to everyone for the great work posted, really helps to keep the motivation!


04 April 2012, 09:58 PM
i like this one... reminds me on venice..

04 April 2012, 06:02 AM
gz for your final. Love the face. Specially the gold, black and white color Combo.

04 April 2012, 07:53 PM
Nice work dude !!!

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