View Full Version : lukasvoglīs Armed and Dangerous wip
02 February 2012, 09:17 AM
Iīll be doing a mayan/ aztec warrioir.
Good luck to everyone
I started to block out the basic volumes and muscles on the body.
For the head iīm trying to get rid of the caucasian look that is still pretty dominant.
lots of pushing an pulling :)
If you have crits or ideas, iīd be very happy to hear them
02 February 2012, 06:34 PM
aztec warrior sounds intersting...
think the head is a bit small behind the ears...
02 February 2012, 08:34 AM
cool idea and nice to see you lukas! :beer:
the body looks pretty natural. agree with oglu, the head is quiet flat.
02 February 2012, 08:55 PM
Couldnīt do as much i would like to. but still.
some update on the hands and first sculpting pass on the bandages.
I tried to get as much asymetry as possible on those.
02 February 2012, 09:20 PM
nice update, keep going.
I would try to double binde or make them more thicker for a better silhuette.
02 February 2012, 10:17 PM
those bandages look amazing. really nice!
it seems, that the thumb is too long.
02 February 2012, 10:33 PM
cool. keep up the good work. looking forward to see some of his armor
02 February 2012, 04:11 PM
started to work on the Armor.
I gave him an armor that looks and feels a bit like a bulletproof vest. to give him a bit more depth and elite feel.
hope you like it
@max. thanks for the input. good eye as usual
02 February 2012, 04:26 PM
looks really good. would be interesting to see it on the guy.
i hope u did the uv-layout before duplicating and placing all the pieces. :D
02 February 2012, 04:38 PM
hehe, sure thing.
they are still instances btw.
next update will be the character with the armor on. i need to do a retope on all the layers of clothes first.
02 February 2012, 02:34 PM
This is stunning, looks like a lot of work :thumbsup:
Agree with max, show us the dressed guy!
02 February 2012, 08:34 PM
very interesting style for the chest armor. i quite like it
02 February 2012, 02:29 PM
iīm glad you like it so far.
here is my next update.
startet to dress him up. and block in the major folds. also i did a quick paintover on how i think the "skirt" might work. iīd be happy to hear what you guys think of it.
02 February 2012, 11:30 AM
I love the armour of your character.... I īm curious how you came up with the idea of making it out of ratan!
02 February 2012, 07:09 PM
Your armor is very nice, I like that!
I would like to know how you have made this.
02 February 2012, 08:36 AM
iīm glad you like it so far.
@Pokinski: I wanted him to have an armor that feels a bit like a bulletproof vest. Since Leather often has a pretty strong "mediaval" touch i tried to find materials that could work. In Lord of the Rings the Race Easterlings does wear some wicker elements as armor which i think works extremely well. So i tried to capture that feel for my bulletproof vest.
@Joypad: After a initial Blockout of the shape i made one piece of the wicker, than duplicated it to make the pattern. To keep it more simple i modeled it in xy only. so i had the vest pieces laid out flat, which makes it a lot easier to handle it. for the borders of the vest i created a spline and duplicated the ring elements along it. tho break up the instances i scaled, moved and rotated everything randomly. In the end i used a lattice deformer and soft selections to jank it into place.
02 February 2012, 11:09 PM
I realy like the cloth modeling. Can you tell me a little bit how you have achived this... :)
02 February 2012, 11:34 AM
hereīs my next update. a ceremonial dagger the warrior will wear on his vest.
the detail is way too much, since it wonīt be that big and noticable. but i had to much fun sculpting it^^
hope you like it.
here is a turntable from mudbox:
@MarcAndre: sorry for my delayed reply. i sculpted everything from extremly simple basemeshes until iīm satisfied with the overall weight, than did a quick retopo and started to block in folds. maybe iīll have to do another retopo when iīm completely done sculpting. depends on how much iīve ruined the meshflow.
02 February 2012, 12:06 PM
lovely detail :beer:
02 February 2012, 01:05 PM
Wow ! lovely details :D Do you plan on detailling everything to this level ?
02 February 2012, 03:09 PM
iīm pretty sure i canīt finish if i would.
next things are pose and detailing the body, final clothes. then i will focus on the other props and environment. hopefully there is some time left then to do a lot of detailing work, because i really enjoyed doing the dagger.
03 March 2012, 12:27 PM
last couple of days where pretty much rigging, skinning and posing the guy.
iīll try to render the pose tonight.
meanwhile iīd like to show you guys the sword a did. not quite finished. yet iīd like to hear what you guys think of it.
03 March 2012, 12:42 PM
Wow, really nice update. The modelling is really solid !
03 March 2012, 09:32 PM
I'm not quite sure about the sword... while the idea of giving a distinct look to the ceremonial dagger and using a different style for the sword with a lower density of detail is consistent and ... the sword itself looks ace and it fits the character aswell... it will be a bit more complex to blend the two of them with your character. But I'm pretty sure you'll make it ;)
I'd go that way aswell, and man, the sword looks awesome even with less details.
03 March 2012, 12:52 AM
Dup message, sorry
03 March 2012, 12:47 PM
here is a rather quick rendertest of the posed guy.
crits and comments are very welcome as usual.
03 March 2012, 02:36 PM
Cool pose ! It might be more frightening if you roate the blades/hand a bit outward, so it s a bit less frontal. Are you going to give an expression on the face as well ? It fells neutral here. I think the ears and the cranium are maybe a bit too long. I think what would improve the head silouhette would be to add a bit more volume sideways on the top part of the cranium and lift the bottom of the ears a little.
03 March 2012, 07:48 PM
Cool pose, looks very natural. The fabric stuff looks a bit low-res but it'll be awesome when it's done, I think.
03 March 2012, 08:04 PM
I like the pose. Looks quite menacing with him walking towards the camera. What renderer are you using?
03 March 2012, 08:14 PM
thanks for the inputs. i'll try do get some things done tomorrow.
rotating the hands outwarts seems pretty promising. and youre right with the head crits as well. thanks
yeah since its a rendertest only i just imported the level 0 cloth meshes
i used vray for this rendering. i'm using this competision as an oportunity to learn vray a bit.
03 March 2012, 08:19 AM
That rattan armour totally is an eye catcher. Must have been a pain to model but really pays off :D
03 March 2012, 05:29 PM
thanks for all the input and crits.
Here is my next update. Changed the pose slightly. Thanks vincetech for your ideas.
Added some more things.
The facial Expression needs some work.
There are still some minor things missing. then i can sculpt everything
to its final level. puh time is running out...
C&C are very welcome
03 March 2012, 05:58 PM
wow, looks good!
i would tweak the pose of the front foot, rotate it slightly up and around Z, so that it isn't aligned parallel to the ground.
also the thumbs are too straight. bend them a little bit. there must be somehow a tension on his fingers. he is on his way to the fight. and maybe you can try to change the position of the sword in his hand. move the sword slightly to the front.
cant wait to see the first pass of the body sculpt! :thumbsup: the armor looks really great!
03 March 2012, 05:58 PM
Hey!! Great update, the face expression looks quite dangerous hehe well done.
Something that looks a bit of to my eyes is the aspect ratio between the upper and lower arm parts. I thing that the elbow is too low, if you don't mind, letme paste an image to illustrate that:
03 March 2012, 07:45 PM
very nice,love this character cant wait to c your finale
03 March 2012, 09:22 AM
thanks a lot for your ideas and inputs.
@max: yeah thanks. this little tweak made the whole pose more dynamic.
@lapusmental: you are right whith the lengh of the arms. since i use sculpt layers to drive the pose, in some situations previus layers get shifted and look of. didnīt recognize the problem. so thanks for the good eye. iīll try to fix that in the next update
03 March 2012, 12:25 PM
started to do the characters hair. i decided to use polyplanes, since it is done a bit faster than proper hair. also i can interchange it with other software if needed.
there are some intersections and clipping issues iīll have to adress, but i think it works not to bad.
03 March 2012, 02:28 PM
Cool update, the hair looks nice. Polyplanes are quite tricky, maybe you can try to bend or twist them a bit more, for a better specularity.
04 April 2012, 02:05 PM
Really good update that hair. I like the pose but probably you need to focus in the anatomy arms because it has a lot of attention there. Try to remove that sausage shapes and define some muscles, biceps, triceps, deltoids..etc.
04 April 2012, 01:35 PM
cool job. But I have a question. Do you have permission to render out from any other 3d app instead of Mudbox ? I read that only post works allowed in the Photoshop.
04 April 2012, 02:59 PM
this challenge is about sculpting and texturing in mudbox. what you do with rendering, postpro and compositing or what ever else, is in your hands, so yes, you have the permission to render it out in what ever app you want.
and with postworks in photoshop is meant to make tweaks, filters and colorcorrections of your textures in photoshop.
04 April 2012, 03:05 PM
Really great expression on his face. Cool character! :) Best of luck.
04 April 2012, 10:06 PM
hereīs a little texture update.
just the diffuse of the skirts and belt. my mac at home doesntīt handle too many textures. and by many i mean more than three 4kīs^^.
there are couple of assets that still need texturing, and assembling in the renderscene.
but it starts to come together.
04 April 2012, 10:11 PM
Nice, love this skirt. A huge amount of detail there!
Looking forward to the final composition :beer:
04 April 2012, 10:27 PM
great texturing, looks very real in character..
i can completely relate to the home computer limits.. did my whole project on a 9800 gt w/ a pentium and 3gbs of ram.. haha, i'm pretty sure my computer was moaning.
04 April 2012, 06:46 AM
Nice update! Keep it up :D
04 April 2012, 12:17 AM
first iīd like to thank all of you guys for your inputs and motivation.
itīs been a great challenge.
hereīs my model sheet (click for hires):
and my final entry (click for hires):
04 April 2012, 05:38 AM
There's some cool stuff! I'm still a huge fan of his clothing ... excellent detail!
04 April 2012, 05:48 AM
gratz, you finished. Nice beauty. The textures on the cloth are really cool!
04 April 2012, 09:18 AM
Congrats, you did it! Like this one! Good luck!
04 April 2012, 05:50 PM
model und textures looks really good.
rendering could be better, but i know that would also need much more work. ;)
04 April 2012, 02:56 PM
i like the final render... great work work man...
04 April 2012, 10:40 AM
I like the final one! Great entry, good luck!
04 April 2012, 12:26 AM
Hey!! Nice final render, you did a great work investigating your subject and the character looks quite accurate. Not only that but also quite dangerous and without any doubts... armed ;)
04 April 2012, 08:12 AM
a lot of nice details, very cool render and presentation
brilliant armour + clothing!
congrats for finishing!
04 April 2012, 10:24 AM
thanks for your kind words. glad you guys like it.
i wish iīd have started to build shaders and tweak everything together a couple of days earlier.
i completely underestimated how much textures iīll have^^.
anyway. itīs been a great challange. good luck to everyone
04 April 2012, 10:24 AM
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