View Full Version : RimLight shader to fur baldness map

02 February 2012, 09:09 AM
Hellow everbody!

I would like to connect a rim light shader into the fur baldness so that I get fur only at the edges of the mesh - faces that are facing away from the camera, but it seams I'm not doing it right. Can anybody help me?

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02 February 2012, 09:09 AM
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