View Full Version : Goblin Rig Download
11 November 2003, 09:50 PM
Here is my Goblin and Rig if anyone wants to check them out. I did some cleanup to the names and the visibility/selection locking...
Goblin Rig zip file (http://www.controlcage.com/DemoFiles/GoblinRig.zip)
11 November 2003, 11:51 PM
Cool thanks! Did you make a collision shpere for the head? If not, I'll see if I can set one up per Julez instructions.
11 November 2003, 01:22 AM
thanks Mike. http://tinyurl.com/ud4k
btw you don't need to put the .lwo, it's already saved in the .mpj file.
moreover an .mpj is already a compressed format, therefore you don't need to zip it.
11 November 2003, 02:13 AM
Thanks very much for your file. That's a big help.
11 November 2003, 01:33 PM
Thanks a bunch Mike! This character is a lot of fun to animate.:thumbsup:
11 November 2003, 09:22 PM
Nice job with the rig. I also was in a rigging mood. I hope you don't mind, but I took the rig and made some modifications to it. I've been testing out armatures and they're way cool :)
I'll throw the rig up for download. I haven't had time to thoroughly check it, but from what i've played with it, it looks pretty workable. If there are any kinks in it, just let me know and i'll make some more modifications.
here's the link.
i don't know how long my web space will hold up. damn geocities. lol
if someone else wants to throw this up, just in case my site goes down, that would be cool.
thanks again Mike for sharing.
11 November 2003, 09:24 PM
crap, just realized the link doesn't work. just go into this dir:
http://www.geocities.com/mike_gambardella/pmG/ and grab the file from there.
11 November 2003, 10:32 PM
another point is there really is no need to zip up a file.
Mpj is a project/compression scheme. 42 k to 43K..hardly a compress.
11 November 2003, 11:37 PM
<another point is there really is no need to zip up a file.
Mpj is a project/compression scheme. 42 k to 43K..hardly a compress>
i tried to upload the .mpj file, but geocities wouldn't accept the filetype. Therefore i had to zip it up.
01 January 2006, 05:00 PM
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