I used the humanoid basemesh in mudbox and brought it into maya to scale to child proportions, then brought it back into mudbox. I would rather scale the proportions straight in mudbox, instead of using maya, but Im not sure how. Does anyone know how to scale parts of the mesh using the scale tools without scaling the entire object?
I know that I can use the grab tool, but that warps the parts in another other axis when I try that. Im really old school, Ive never used zbrush or mudbox before, so this is all new to me.