File type used: 16bit RGB 2048.tif (no Alpha)
Poly Plane with Blinn Shader
Maya Shader settings using RGB Normal Map
Bump Node = Bump> this works as expected
Bump Node = Tangent> this does nothing, even if the Bump Depth is changed
When using Nvidia Normal Map Tool for Photoshop,
What are the correct settings to get a normal map from Photoshop to Maya?
What are the correct Shader settings to view / render the normal map?