View Full Version : Maya & nVidia PS Normal Map Tool

01-22-2012, 07:33 PM
Normal Map (created using Nvidia Normal Map Tool for Photoshop)
File type used: 16bit RGB 2048.tif (no Alpha)
Poly Plane with Blinn Shader

Maya Shader settings using RGB Normal Map
Bump Node = Bump> this works as expected
Bump Node = Tangent> this does nothing, even if the Bump Depth is changed

When using Nvidia Normal Map Tool for Photoshop,
What are the correct settings to get a normal map from Photoshop to Maya?
What are the correct Shader settings to view / render the normal map?

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01-22-2012, 07:33 PM
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