View Full Version : Lighting Challenge #29: Pixar Tribute: Gusteau's Kitchen (Ratatouille)

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04 April 2012, 03:47 PM
Wow there are so many great beautiful entries from everyone. Here's my updated one:

It's not much, as I have had no time to get started on the shaders yet, so do pardon me if I'm slightly behind :)

I changed the lighting from the feedback I received previously by adding some color to the lights and had a gradient going from the left of the image to the right. I've about 13 area lights in play right now. I'm trying not to get blacks in my shadows, I don't know how successful I've been in doing that.

I'm using 3Delight in Maya and this is my first time ever working on it. Raytracing is a killer to the render time, especially with soft area light shadows (approx. 1 hour to render 1024x435). Maybe because it's a free version running on 2 cores only? Anyway, if someone has tips for lighting and rendering with 3Delight, I'd gladly, gladly appreciate them! I'm not into programming shaders, and I don't think it'd be advisable to get into that now since the deadline is nearing soon. So any Maya to 3Delight workflow advise would be great! :)

Comments to improve on the image are most welcome! Cheers!

04 April 2012, 05:51 PM

3dlight is using prman to render, if I'm right... So, my render workflow is similar...
You should probably have environment light there in 3d light, emitting fake global illumination.. It allows you to avoid black shadows, if you don't used it yet --give it a try!
also this soup ladles are pretty black, but they should be reflective..

04 April 2012, 10:31 PM
A more different approach from what I tried a lot of days ago. Tried the bukeh lens thingy but it made the render time uber long so I just took a luminance depth w/e and used it for the blurry eye candyness, but just a bit. Some texture artifacts here and there but I came to the conclusion that I like them... do i hear lazyness?

04 April 2012, 04:35 AM
Here is an update let me know what you think!

04 April 2012, 01:10 PM
not much changed...please tell me should i remove the blood stain or not cause im getting a bad vibe from it..oooh..spooky...still didn't get time to improve my textures..anyways plz comment..

04 April 2012, 05:14 PM
well i am having a little trouble...i can't access the "global illum photons" for my spot light....i tried doing this in a new file,to see if the problem had anything to do with my Maya, but it works perfectly fine in a new scene..just gives me trouble here. and i also tried deleting all the lights and re-creating them....still the problem persists.....any suggestions???
here's the scr shot

here is what i started

voigg - copper can have more reddish-orange and the brass has too much gold right now...also the bottles...try changing their colour and liquid volume?? they are too identical

04 April 2012, 08:09 AM
Hi all, This will probably be one of my last updates on this image, as the deadline is creeping up and I am quite busy this coming week... Time to abandon ;)

This challenge has been really fun and inspiring for me, and congratulations to all who put in a lot of effort into making their scenes look great- nirvaseth, FeD, and Cre8 especially. Huge thanks to kanooshka as well for your keen eye and great criticism!

Here is the reference I worked from

And my final image:

And another view

04 April 2012, 08:27 PM
Hi guys, I'm joining you on this challenge and here is my contribution. This is draft render, done with maya and MR. I didn't try any comp yet, only focusing on light and shaders; and most of the textures are procedurals. Hope you'll like it.

04 April 2012, 07:16 AM
Hi Kevin,

Your work looks great mate, well done! Proudly South African ;)

04 April 2012, 07:20 AM
Hi guys,

I havent been active for quite a while in the challenge, my apologies, we are busy with a vfx project at work that required my full attention.

Any crits and suggestions are welcome ;)


04 April 2012, 07:22 AM
Does anyone know how i can add a link to a larger version of my render? I have the image loaded up on Photobucket.

04 April 2012, 09:15 AM
Hello everyone again,
I am very happy to see really good everyone's work and effort my best wishes with everyone here,

this is my second post after Sir J.Birn detail post on my render, thank you Sir and other people here for your valuable comments which i really care.
In this render i tried best best to fulfill every corrections plus my effort to my this render more interesting,,

i am trying my best to keep in touch with you all besides my tight projects deadlines till the end of this challenge.

04 April 2012, 07:07 PM
Hi @luminosa :)
I guess its a bug in maya2010. just try this- open the scene;check the "gi photons" for accessibility;if not go to render settings>first uncheck Global Illumination and again switch on GI. Now check for the accessibility of spotlight photons.It must possibly work now.The trick is to just refresh the GI by unchecking and checking.

Another thing about photon caster. You seem to make the spotlight both as light caster and photon caster. I would try to keep the light caster and photon caster(mostly point light) as 2 separate entities. Light caster for the main lights and shadows. Photon caster for the GI.(Making the intensity of the light to zero,uncheck "Illuminates by default" parameter" and then check "emit photons").By this i make sure its just a photon caster and does not emit light and shadows.This setup can give more flexibility to lighting.:lightbulb

Guys! correct me if i am wrong
Btw, awesome entries folks.

04 April 2012, 09:06 AM
great work so far :)
thnks for your advice...sadly its not working....those GI photons just don't become accessible to me in the ratatouille scene ....and thnks for the other advice too....will keep that in mind and try it asap
time for update...... the original scene is the 3rd image from gallery on this page

and here is my update
c&c appreciated

04 April 2012, 05:06 PM
Hi luminosa,

Do you have an AO pass for the scene? Apart from the GI tech that you are trying to sort out, as a suggestion, i'm wondering what your scene would look like if you made the light colour a touch warmer, added a bit of warm bounce light to the left of the image in the shaded area away from the window and added the ambient occlusion.These were just some suggestions that you could try, perhaps it will amp up your render :wavey:



04 April 2012, 07:41 PM
Hi guys,

I havent been active for quite a while in the challenge, my apologies, we are busy with a vfx project at work that required my full attention.

Any crits and suggestions are welcome ;)


I think your reds are very glowy and the dirt or darker colors of your copper are very strong, I would make that a lot softer.
I really like the detail on the stoves and the floor reflections a lot.

04 April 2012, 07:46 PM
@ luminosa : mostly, this issue came up when GI and/or isn't activated in your render settings. In your case it is, but did you simply tried to refresh your attribut editor ( by closing/opening it ). At home with my ati it needs 4sec to became avaible ( weird I now ) and I sometimes need to refresh my AE...

Have you tried with a simple command like :

setAttr "lightNameShape.globIllPhotons" 20000;

04 April 2012, 10:00 AM
Assadshk21 ,I liked what you have achieved so far here are few suggestions you might like to incorporate in your image.

The front 2 bottles are too distracting for me,try avoiding at least one of them.
Your center light seems to be bit too bright and so is the highlight on the floor.
Yellow light on front right is bit too saturated .
Also try to reduce the specular on the silverware situated on upper right shelf.
Under the hood(left) I suppose one of the plate is receiving too much light
The blue from the sky is not playing much and try to make it blend with the whole scene.
I liked your rendering and I thought you can further improve it hope you like my suggestions.

My Lighting Reel (

04 April 2012, 02:56 PM
yogeshsherman (, Thank you for appreciation, definitely I like your suggestions which very clear to me, I know these will really help to improve for render, I hope you can see these things fix in my next post soon, thank you.

04 April 2012, 04:08 PM
Since file size was heavy to upload my image here, i'm giving the link to my updated image..
I call it 80% complete.. I need help to achieve the rest 20%.
Thank you.

04 April 2012, 02:05 AM
punks I don't know what sort of Final outlook you have in mind ,so may be I am wrong since you claim it to be 80% complete but according to my view it is still at nascent stage and you need to take care of few of the following things first.

Door and walls are too flat.
You might also need to work on your materials specially those which are in focus like glass bottles etc.
It is still not clear what is you main light source.
Under the Hood probably your omni light sources are not placed in a proper way .
May be it's me but I think there are some artifacts on you metallic Bowl sitting on table.
I recommend you should play with lights little more as current render is bit too flat for my liking.
I hope my personal views would help you improve your rendering.

My Lighting Reel (

04 April 2012, 03:46 AM
Thanks a lot yogeshsherman (!! I really appreciate your concern.. I'll definitly fix inner hood and bottles. but i'm not sure wat artifact you see in the bowl on table. I even think scene can get more illumination from outside..I'll update my image soon.
Thank you.

04 April 2012, 03:07 PM
Hi everyone, here is an update of my work. Still a lot of work to do, but that is where I am for now. I'm really not fond of the pea ( not sure how to translate it ); maybe because of the specular. It misses some shaders ( I don't know how to begin the bread ). If you any ideas on how to improve this image, I'll be glad.



04 April 2012, 04:01 PM
wouarr ,you already knew the stuff which still needs to be improved e.g. peas ,specular and reflection on some of the cooking utensils.
Also once you fully shade your scene it's look will definitely gets enhanced.
Your window is too bright and it's getting all the attention instead of interior of kitchen try using some background image for window.
May be you would like to enhance more focus on dish which is on the stove (tomato curry)
Add slight translucency and specular to your peas they will come good.
You should also add bit more bounce under the shelf it is getting too dark compared to the rest of the image.

My Lighting Reel (

04 April 2012, 02:26 PM
@ yogeshsherman : Thanks for the feedback mate, it's really helpful. I did change my mind a lot of time between the focus on "tomato-curry" and on the "peas and tomatoes", I'll give a try on the first. Others issues ( bounce, spec etc..) will come asap.


04 April 2012, 05:26 PM
Hi all, this is my very first post and entry on cg society. There's been very inspiring renderings so far! I'm at a stage where I could really use some feedback, so here's my rendering done in maya/ mental ray. I'm planning to adjust colors, brightness etc afterwards.
Any suggestions welcome...

Thanks :)

04 April 2012, 10:35 PM
Firstly, Kudos to everyone whoever participated in this lighting challenge. There are many great entries from many folks and love everyone of it. I specially love the work from Kevin van den Oever, Ben Cooper, Assad Sheikh, Maria Kosheleva and a few more but forgot their names :beer: .

Thanks Kanooshka, Jeremy Birn and fellow artists for the valuable feedback and making this challenge a lot more fun :thumbsup: .

This is probably my final render and won't be able to make any changes further as the deadline is closing in. I have added the rat and made a few changes to lighting as per the previous comments. Hope you guys like my final version. However, I would like to adjust the color overall to closely match the reference image.

Once again, thanks a ton!! (

Uploaded with (

Reference Pic
By nesco66 ( at 2012-02-03

04 April 2012, 02:42 AM
Nice work niravsheth, your render really looks great. I liked it and may be that is reason I couldn't stop myself in pointing out few points you might like to think of incorporating in your render.
Probably if you can add bit more of that purple light to the adjoining wall it would become more part of the scene itself.
You should also try some grading on that walls to make them look more interesting.
Your pumpking should receive bit more light probably more fill instead of strong highlight.
Grapes ,pears and the fruit behind orange should have more fill light.
Probably you would also like to reduce that yellow light on the shelf which is seeking attention.
The Donuts on the plate have some very sharp high light which is contradicting it's surroundings.

Again I would say a great effort and a nice shot selection.

MY Lighting Reel (

04 April 2012, 02:42 PM
Hey niravsheth , Very nice and clean render ,I really like your work, best wishes with you keep it up. yogeshsherman ( , having you here really helps me very much and I am sure other people as well , thank you for sharing your suggestion with us.

I am uploading my progress after considering every little thing and suggestion people shared with me here in this challenge which helps me learn a lot, this upload is my second last and I like everyone to quick share suggestion so I can finish my final render and summit before 22Aug.

“Yes there is little texture scale issue in front arch wall and low sub division edges in some meshes this will be fix in next render”

This challenge with such nice artists is valuable for me, this is my first time here in lighting challenge beside my job in my whole career and I will try my best see everyone in next challenges.

Good Luck Everyone.

04 April 2012, 04:40 PM][IMG][/IMG

Assadshk21 Nice improvement going good ,I have uploaded a quick paint over which might give you a rough idea about few things you might like to do.
also please try decreasing the specular of silverware .
your spilled liquid on ground looks bit pasted as contact surface seems missing might try increasing OCC also decrease it's specular too and it is bit burning.

04 April 2012, 03:13 AM
Great work everyone! Only about a week until the deadline, so make sure to get those entries in. I'm hoping to have a gallery for this one.

-Dan :beer:

04 April 2012, 03:26 AM
Where and how to upload final images.? This is my first lighting challenge, need some help here...
-Thank you.

04 April 2012, 12:42 PM
Where and how to upload final images.? This is my first lighting challenge, need some help here...
-Thank you.

Hi punks,

Just reply to this thread and either attach or include a link to your image.


04 April 2012, 01:32 PM
Hi guys,

This is my final entry as we are currently dealing with multiple projects at work.Thanks for a great challenge, this was really awesome.kvdo (,yogeshsherman (,niravsheth ( and Assadshk21, (
you guys rock! Looking really good :applause:

Good luck to everyone, i cant wait to see what the next challenge's topic is going to be :)

04 April 2012, 08:50 AM
Hi guys! This is my first try in this challange
Need some constructive critiques :twisted:

04 April 2012, 01:59 AM
Darkerr your first try isn't bad at all but there is always scope for more improvement .
So I recommend reduce the burnout or reduce the your key light intensity .
The window light contribution isn't visible enough.
Copper utensils are giving it a monotone so might need to work shader a bit.
Just think about the light source and then every thing will automatically falls in it's own place.

My Lighting Reel (

04 April 2012, 09:56 AM
First I like to thanks Kanooshka, Jeremy Birn, Yogesh Sherman and fellow artists for the valuable feedback and making this challenge a lot more fun, Nirav Sheth, Ben Cooper, Kevin van den Oever and other entries all did very well it’s my pleasure to be a part of this challenge with you all.

Here is my final image beside my hectic projects deadline, off course there is always scope for more improvement as Yogesh Sherman said, but I really had fun and learned a lot,.

Image Link:

Best wishes with all, take care.


04 April 2012, 10:57 AM
Hey Darkerr
I really like the mood in your image and the sense of a miniature model, if that's what you want to achieve :)
Maybe you could reduce the overall contrast, the floor is a bit too bright whereas the areas under the hood could use some bounce light.
Also the stove legs in the left corner should be in the shadow/ darker I think.

04 April 2012, 04:14 PM
Hi again, thanks for comments.
This new render, If nothing I can do tomorrow, ths will be final version. :p
Full size (

04 April 2012, 09:40 PM
Hello everyone,
As I am new in this lighting challenge I was little confuse regarding where I have to post my final render, because at main threads page every challenge have WIP and Final Images threads page but I haven’t see such page for this challenge, so is it okay if upload my final render here with link or I have wait for Final Images page to show up?
Beside my last final render which I uploaded which is with depth of field but I like to share same render which I like more is the same but without depth of field, if any one like this one.
Cheer Everyone.
Direct link:

04 April 2012, 10:51 PM
Hi guys

It was a great challenge and here's my final image now. Hope you like it :)

...and a link to the full size version

04 April 2012, 04:45 AM

Direct link:

04 April 2012, 07:54 AM
Here is my final image... sorry for not being more active on the thread. ^^;
Feedback is still desired, of course. :)

I uploaded it to my portfolio on here as well, but I don't know how long that will take to upload and clear. So here is mine from Flickr. :)

04 April 2012, 01:33 PM
I'll be closing the challenge at 12AM EST. Don't forget to get your entries in!


04 April 2012, 02:51 PM
thnks for the feedbacks till date and good luck every1!!
here's my final entry (without using GI.....GI was just not working in my had to do without it :shrug: )
beauty pass

after colour correction

c&c are ofc welcome

thnks cre8 for ur suggestion...m still not satisfied with the image overall but well i guess it will do for 1st try :) atleast m sure i'll do better nxt time

@ wouarr - thnks for the rply! yea i had refreshed the attribute editor.... sadly i couldn't try the command u told me... v r starting student movie so got busy with that.... i will however try it asap...thnks again :)

04 April 2012, 03:46 PM
Hi everyone here is my entry. It was really fun to do this challenge, and a huge congrats for the image posted, that is really good :thumbsup:


Hi-res :

04 April 2012, 04:43 PM
Hello, Tried to get one in at the last minute. Is there a Final Image Thread going to be posted? I'll post it in there too. From what I've seen Everyone's been doing real well. I try to not get discouraged and just do my best. Thank you for this awesome scene with so many areas to practice in. I would love to keep going on this scene later.

04 April 2012, 04:43 PM
hey guys, this is the first the for joining the challenge, hope you guys like it :)

04 April 2012, 07:57 PM
Thanks Kanooshka for your challenge and for your help.
It was an hard challenge but very interesting.

04 April 2012, 06:59 AM
This is my final entry for cg society's lighting challenges #29.
Modelling By- Sapna Mondol.
Texturing, Shading, Lighting, Compositing by me.
Softwares used- Maya, vRay, After Effectes.

04 April 2012, 12:53 PM
Great work everyone. Hope to see you back for the next Challenge!


12 December 2016, 11:02 AM
please can any one upload the scene again it makes error when i try to download it

12 December 2016, 09:30 PM
please can any one upload the scene again it makes error when i try to download it

The FBX and MA links are referencing the wrong filename in this thread; they should be:

... fixed the links in the HOW TO GET STARTED: File Downloads, Tutorials, & Rules ( thread.

12 December 2016, 08:43 PM
thanks a lot i had a long time search for it