peekoot

11-15-2003, 02:00 PM

ok.. i'm having this huge problem with morph angle deformer within skin modifier.. max 5.1.. but it look like max 6 has the same problem...

in my case joint can be bent in two directions and for both i have to set different morph angle deform... let's say the starting postion is 0 degrees.. i rotate it to 90 degrees and set morph angle deform.. so far all works perfect... but when i want to set rotation to -90 degrees morph angle "thinks" it's 90 degrees again... so there's my problem... it only takes absolute value into account...

trying to do the same thing with two morph angle deformers did not solve my problem.. i get the same result as when using one deformer...

my guess is that this can be solved by using custom attributes... but i don't know how to do this since i don't really know maxscript...

can anyone help please? i would really appreciate.. my intention is to learn maxscript soon.. but this project has to be done fast..

thanks..

in my case joint can be bent in two directions and for both i have to set different morph angle deform... let's say the starting postion is 0 degrees.. i rotate it to 90 degrees and set morph angle deform.. so far all works perfect... but when i want to set rotation to -90 degrees morph angle "thinks" it's 90 degrees again... so there's my problem... it only takes absolute value into account...

trying to do the same thing with two morph angle deformers did not solve my problem.. i get the same result as when using one deformer...

my guess is that this can be solved by using custom attributes... but i don't know how to do this since i don't really know maxscript...

can anyone help please? i would really appreciate.. my intention is to learn maxscript soon.. but this project has to be done fast..

thanks..