View Full Version : Character : Zanganken Girl
11 November 2003, 11:50 AM
Here a web mascot done with Maya 4.5 (modeling, rigging) and rendered with Max 5.
You can see it here :
11 November 2003, 02:33 PM
looks really good :thumbsup:
i like the shading on this one
11 November 2003, 02:37 PM
Thats prety cool. I like the suit, but the shading on the face and the general look to it doesnt go quite right with the suit. The styles look a little too different. Maybe change around the shaders on the face a touch.
Just a thought, cool stuff otherwise :thumbsup:
11 November 2003, 07:28 PM
Hey thats very nice.
would love to animate something like that.
11 November 2003, 08:26 PM
modeling is pretty nice, I'm not very enamored of the rendering style, should have either gone full cartoon or try for realistic. The blade textures in particular look pretty bad.
11 November 2003, 09:45 PM
This is pretty cool, i am suprised more poeple have not replied, the only thing and has already been stated is that the face does not fit the rest of the body. I would say fix that one way or the other, change the shader on either the body or suite. But i think it is a very cool model, i realy like it. great job. Peace
edit-could we see some wires, i would love to see hwo you model this. Thanks. Also if i were doing this i would change the face to look like th suite, i realy like what you did with it.
11 November 2003, 10:02 PM
looks cool :) the character is nice, but I like the shading even more, the colors are very vibrant and energizing. It works well with the poses too actually. I think her skin is a bit too dark tho... just MO though.
I'm curious why you rendered this in max5. doing the modeling and rigging in maya and then the rendering in max seemed odd to me. just curious.
11 November 2003, 10:42 PM
Thanks for your comments.
I know that the face had not the same look of the body but it's a choice, and I try to make some tweak with this shader.
I render it with max because not toon shader on maya 4.5 and I'm a newbie with maya renderer and no time for this project to learn it...
Here some Wireframes.
11 November 2003, 10:54 PM
So does that mean you have the skinned and rigged model in max, and Maya? Never done anything in two packages.
11 November 2003, 11:02 PM
No Babbyhopper, rigging only with Maya, then export with OBJ format into max (with the free plugins obj2max).
Before I export a neutral pose and I put shaders on it and I use a morphing to deform the neutral textured pose with the rigged pose.
So the workflow is fast and efficient.
11 November 2003, 11:11 PM
I never thought a 3d model could look so..........flat. :D
11 November 2003, 02:21 AM
the wire is so clean and nice,
the more i look at this it is a great model, if you could justget the head to match the body, that is the only thing that bothers me still, very sweet model. Thsi reminds me of P.N.O.3
11 November 2003, 02:53 AM
I like this one excelent:thumbsup:
11 November 2003, 06:09 AM
I think the clothes would match the head if she was more pale skinned.
11 November 2003, 06:27 AM
11 November 2003, 10:31 AM
Nice work :)
01 January 2006, 05:00 PM
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