I have narrowed the problem down to this: We are using Camera.postscale .909 and an image plane undistorted and rendered overscan to compensate for camera distortion. This allows us to integrate the plates and CG and provides space outside the frame to re-distort the CGI. Though the card appears in frame at the edges, it is outside the frustrum when looked at without camera postscale.
My question: Is there a way to force maya to render these GEO elments always? Even when it thinks they fall outside of the rendered image plane?
Has anyone else had issues with geometry “popping” on and off at the edge of frame when using postscale? If so how did you solve it.