I would like to know if it's possible to archive the following with Blender (I used an example to make it easier to understand):
I have modeled a simple wall with just one face
I UV unwrapped it and applied a test grid texture
Then I wanted to insert a door, so I subdivided the face in order to increase the faces
Finally I wanted to adjust the door top hight trying to move 2 vertices down and got the following deformation:
Tecnically speaking, is it possible to move geometry while the texture projection gets "blocked"? (I have done it with other 3D software packages but don't know how to do it in Blender).
Thanks in advance.