View Full Version : Lowpoly trees and plants?
06-10-2002, 07:02 PM
Hello people, does anybody know any good tutorials for making lowpoly trees or plants for use in games. Or any tips youŽd like to share are appreciated.
06-12-2002, 06:28 PM
I don't know of any tutorials, but there must be some floating around the net. It's not too hard to do. It just takes some time tweeking the alpha maps and the textures.
This is a scene I recently completed and it was my first time creating low-poly trees. The trees are about 220 tri's if memory serves me correctly. I basically just made a huge cluster of flat poly's and some extruded edges, threw on alpha maps, and did some adjusting. These turned out fairly decent. Sorry, I suppose this isn't much help.
06-12-2002, 06:34 PM
Best thing I can suggest is taking a close look at plants in games. You would be amazed at how simple they are. Though they can be a bit complicated to make look right from all angles.
omg, I made SOOOO many frigin plants for the ps2 game portal runner.
if i ever see another fern i'm gonna puke!!!!:insane:
06-25-2002, 08:05 AM
try this link, I found some tutorials there
01-04-2006, 10:19 AM
No problem! Lowpoly plants and trees in high quality at an unbeatable price (12$ for over 30 plants/trees). You might want to take a look at: www.loopix-project.com (http://http://www.loopix-project.com/)
01-04-2006, 02:35 PM
Loopix..I don't know if peddling your wares is such a hot idea, since we're all aspiring artists or just plain artists on this forum...also I went to your site...your gallery is empty, your level area was empty..your model area was empty...
Rivendale..if you're looking for some good low poly plant and tree models look no further than some good old practice. Oh..and low poly tree tutorials those are few and far between (or they were when I was looking for them) When I get home this afternoon, I'll grab up some screens of some of my trees...maybe they'll help. Also you might want to do a search in this forum for low poly trees...This topic has come up in the past, and there are some really good screenshots to study out there.
If all else fails..GOOGLE IT! ;)
01-04-2006, 03:16 PM
some time ago I made few trees for one guy, ihad little problems with alpha sorting in engine but finally it worked out
here is this thread: http://forums.cgsociety.org/showthread.php?t=245855
01-04-2006, 05:55 PM
Wow, pretty cool that this thread started back up all of a sudden, considering it began way back in '02.
01-04-2006, 05:57 PM
wohoho... i didnt realized that someone digged that up, now i see i made a fool of myself :)
01-04-2006, 06:13 PM
Not at all man, at least you didn't have artwork that you posted over 3 years ago thrown back in everyone's faces.
08-22-2006, 05:56 PM
I think this thread should continue to live. Low-poly trees and plants are a pain, and I deal with them on a regular basis for my job. It would be great if people could share some techniques that work for them. My biggest struggle is keeping them looking good from various angles without making them too symmetrical. Good reference always seems to help me. My goal is usually to create a tree that is as common of an example of a particular speciese as possible. It gets tricky because no 2 trees really look the same. Anyway, here are a couple of trees I made.
I think the alpha got a little muddy towards the base of the leaves.
Got a little holey toward the middle. I think I'm going to add some leaf planes toward the trunk to fill in a little. The horizontal planes are also looking a little too horizontal.
These are in-engine (lithtech) screen captures. Lighting gets tricky for me too because I've been using double sided polys. If a poly is lit from the top it also looks lit from the bottom. I also learned early on that duplicating a plane and flipping the normal doesn't work because you get nasty flickering z-sort errors.
Anyway, I hope this crazy long post gets the ball rolling, and maybe even helps somebody.
08-22-2006, 05:56 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.