View Full Version : Displacement using MR shadder

01 January 2012, 09:13 PM
Hi guys,

I am trying to integrate Mudbox and 3ds Max, but so far I haven´t been able to do so.
I have exported both the base mesh and displacement maps from mudbox, but I do not know how to set them up correctly in max.

Could anyone point me any tutorial explaining how to use mental ray´s 3d displacement shadder?

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01 January 2012, 09:13 PM
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