View Full Version : Call for Content: Blenderart Magazine #36

01 January 2012, 08:03 PM
It's time again to start thinking about articles, tutorials and images for Issue # 36 of Blenderart Magazine.

The theme for this issue is "Odds n' Ends: props and accessories”

Welcome back to a new year of Blenderart Magazine. We are going to kick off 2012 with a look at how to create all the Odds n' Ends that make images and animations look great. No character is complete without their clothes, armor and all the various accessories that complete their look. And scenes are flat and lifeless without a variety of well placed props to add detail and depth to tell your story.

In addition, we want to take a look at how to use some of the fun new features of Blender 2.61 with all these needed props and accessories. So get to modeling, texturing and don't forget to write about it and share your masterpieces with the rest of us.

Looking for tutorials or “making of” articles on:

any props or accessories needed for any character or scene
how to use new blender features
Send in your articles to] sandra
Subject: "Article submission Issue # 36 [your article name]"
Gallery Images
As usual you can also submit your best renders based on the theme of the issue. The theme of this issue is “Odds n' Ends: props and accessories”. Please note if the entry does not match with the theme it will not be published. Send in your entries for gallery to gaurav
Subject: "Gallery submission Issue # 36"
Note: Image size should be of 1024x (width) at max.
Last date of submissions February 5, 2012.

Good luck!
Blenderart Team

CGTalk Moderation
01 January 2012, 08:03 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.