View Full Version : Vehicle: MY FIRST CAR. Mustang Cobra Svt

11-13-2003, 08:43 PM
Hi everybody!!!!!

I've just finished my latest work: My first car's model ever.

I've modeled it in Lightwave 7.5 in 5 days only for modeling practice.

So HOPE YOU LIKE IT and, of course, C&C are wellcome!!


11-13-2003, 08:44 PM





So THANKS and, another time, C&C are wellcome

11-13-2003, 08:55 PM
For a first car model it's not bad at all :)

Work a liitle more on the materials... especialy on the wheels/tires (too matte) and the lights (need some bump and specular):wip:

11-13-2003, 09:00 PM

So here other two renders:


11-13-2003, 09:08 PM


Nice lighting you have going there...For your first model it's not too bad...but... It doesn't represent the car very much.


It's a nice attempt. but the body proportions and contours are quite a bit off.

The beltline of the car needs to be seperated from the windows, like a ledge...currently they're in contact with the windows and the greenhouse assembly.

The rear and front end are a bit ...disturbing ... as they dip in at in correct angles and look extremly narrow.

Exhaust tips should be 2.5'', in your representation they're much much smaller and blend into the body to well.

The lights are incorrect length and shape. To me, this is a very defining attribute of the Mustang... It should have a very 'mean' look.

The grill area has incorrect curves, as with the rims and most of the body.

Where are the Cobra and Ford emblems?

I do like the lighting in the first set though.

What sort of reference materials did you use? Hopefully not just photos in the viewports, that might have distorted your view of the car.

I'm own 'the real thing', and am stating my honest opinion. I'm modeling one myself and have taken a lot of time to get everything right, but of course it helps to have the thing downstairs in the garage.

Hopefully you don't take any of this negative, but it needs a bit of work to get the shape correct.


11-13-2003, 09:09 PM
For the yellow material i prefer the first versions... with the black line (they give it a nice "racing"/aggressive look).

I think the design of the rims is too simple/flat and for that reason the light/reflexion doesn't "play" (look bad) with the geometry.

11-13-2003, 09:21 PM
Dear Tylerb59

I appreciate your comments.....and it's just what I want to hear. But two things (and of course you can't know ;)): the first is that I've just made this car following Lewis' tutorial on lwg3d (Many thanks Lewis) only to learn modeling technics to model a car.

The second is that I will start very soon another car (I think Bmw Isetta) and this time I will more precise ;)

Thanks cos' in my future project I will consider your crits (that help me ;))

Thanks again


11-14-2003, 08:18 AM
Are you sure that the roof ofthe shoud be like yours. I thing that it looks pretty square. :shrug:

11-14-2003, 08:35 AM
Dear Sqwall all stuff that I plubished in cg talk IT'S MINE......

11-14-2003, 03:24 PM
It's a nice start, but as a mustang owner I guess I'm just picky about them, probably did a better job than I could. Anyways, it looks like it has been squashed a bit horizontaly. The front bumper looks more pointy, yet I kind of like the agressiveness of it. Something I wouldn't mind seeing on the current stangs. I agree with Tyler on the lights, you know when a mustang is ahead of you or behind you, you can't miss it, the three lights are a big part. If your logo's in the bottom right, I wouldn't bother putting it on the stang. Is the license plate set up to be European? Good start, I would love to see it modified and a final project.

-Joe the stang addict :bounce: :wavey:

11-15-2003, 10:07 PM
So, I haven't time to make changes you suggest me but I've just made two new renders:

So C&C are wellcome!!!! ;)

11-15-2003, 10:58 PM
Still a bit off... ;-)


If you insist on putting your logo on the car, at least take it off the hood, and put it in the grill where the Pony is supposed to be.

11-15-2003, 11:04 PM
Thanks....tomorrow I will do it and I will try to make some changes!! ;)


11-16-2003, 02:16 AM
Just to add my point of view...

Hey man, that is just great, the modelling is tight and slick...last renders show very nice progression on the materials...

what it happens is that the quality standard for cars in 3d its really high..

lovely logo by the way... :)

11-16-2003, 03:49 AM
Do you mind posting a link to that tutorial. I've been dying to try to model a mustang. What did you use as references? I've looked, and looked, but haven't been able to find anything.

11-16-2003, 10:08 AM
Hot, hot , hot.

11-16-2003, 11:56 AM
Dear koroko
Thanks I know what you mean ;)

Dear CPFitz14
the links for the tutorial I've used is: mustang tutorial (

Dear tgn376j
Thanks ;)

Thanks all of you and, of course, other C6C are wellcome :D


11-19-2003, 06:53 PM
For a 1st car, You did great. You shold model more cars to increase your technique.

11-19-2003, 07:08 PM
Thanks!!!!!!! ;)


11-20-2003, 07:11 AM
nice work! i like it!:thumbsup:

i think texturing and materializing has to be a bit realistic and u should anti alias the final rendering.

go on man!:beer:

11-20-2003, 08:05 AM
I think it is very good for a first start. I do agree that the standards for cars in 3d are high but whatever. I just recently posted a car, my first one as well, an '02 Mustang GT. Even though I stated many times it was a modified car, too many people tried to critique it on precision instead of quaulity.

I dont know how lightwave does HDRI's but you should try looking into the HDRI maps to really birng out the realism. I used max and rendered one without HDRI and one with...major major difference. Personally, I like your car for two reasons; I own a mustang of my own (02 GT); and second, you dont see too many mustangs or at least I dont. Great Job!!


11-20-2003, 08:44 AM
I never saw mustang!!!! ;) ;)

Thanks for the crits!!!!

For my next car I will consider all crits ;)


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