View Full Version : Mod weapon models - Need crits!

11 November 2003, 06:14 PM
Hey, me and some friends are working on a mo for halflife... Here are some of the weapon models I'm working on. What do you think? (Turn your monitor brightness and contrast all the way up) Thanks!

If it doesn't work, goto and type in the membername "Kevin1987" without quotes


ps. The m1a1 won't be in the game :(

11 November 2003, 09:28 PM
They look okay from what I can SEE, but it's hard to see everything beyond the Maya PLE stamp.

11 November 2003, 09:30 PM
Ya, anyone know how to get rid of thw watermark? Thanks for the comment, keep 'em coming! :)


11 November 2003, 09:59 PM
Because it's game art, you don't really need to render anyway - just give a screenshot of the OpenGL!!

(just hit PrintScreen on your keyboard in one of your viewports, go into photoshop, or other editing program, and paste in your screengrab. Flatten image, a nd voila!)

11 November 2003, 10:15 PM
Good idea! Thanks. Should I redo all of the images I posted or leave it like that and just do the printscreen from now on?

11 November 2003, 03:51 AM
i'd redo all of them, as it keeps everything looking consistant.

also i cant really see much behind the watermarks, so best to redo them anyway.

CGTalk Moderation
01 January 2006, 10:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.