XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Mod weapon models - Need crits!

11-13-2003, 06:14 PM
Hey, me and some friends are working on a mo for halflife... Here are some of the weapon models I'm working on. What do you think? (Turn your monitor brightness and contrast all the way up) Thanks!


If it doesn't work, goto www.picturetrail.com and type in the membername "Kevin1987" without quotes


ps. The m1a1 won't be in the game :(

11-13-2003, 09:28 PM
They look okay from what I can SEE, but it's hard to see everything beyond the Maya PLE stamp.

11-13-2003, 09:30 PM
Ya, anyone know how to get rid of thw watermark? Thanks for the comment, keep 'em coming! :)


11-13-2003, 09:59 PM
Because it's game art, you don't really need to render anyway - just give a screenshot of the OpenGL!!

(just hit PrintScreen on your keyboard in one of your viewports, go into photoshop, or other editing program, and paste in your screengrab. Flatten image, a nd voila!)

11-13-2003, 10:15 PM
Good idea! Thanks. Should I redo all of the images I posted or leave it like that and just do the printscreen from now on?

11-14-2003, 03:51 AM
i'd redo all of them, as it keeps everything looking consistant.

also i cant really see much behind the watermarks, so best to redo them anyway.

CGTalk Moderation
01-14-2006, 10:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.