View Full Version : Head Modelling Tutorial Sticky?
11-13-2003, 12:34 PM
i've read the topology thread and its totally mean, really good info there and it has shed alot of light on how to model for good deformations. I was wondering if any of the more experienced modellers were intertested in starting a tutorial (as a sticky thread) on how to create a good base mesh and get those initial loops in place. I've tried and have failed big time and i'm sure there are loads of members who are in the same boat and would like to learn from the experts. I know that everyone has there own prefered loops, so why not take in turns to present your own method so that its like a tutorial of many tutorials from various master modellers!
Well its just an idea and it would be really cool if anyone can oblige, i'm sure so many members will benefit.
11-14-2003, 07:06 AM
Good idea! Sadly you may only hear " There are plenty of head tutorials all over the net" or something along those lines. I do sense where you are coming from with your request though.
11-14-2003, 01:31 PM
There's also the fact that not everyone does it the same way and I'm personally fine with that myself.
Edgeloops are basically what their name claims.That and the fact that they follow the muscle structure.
This may also be appliable to other objects whereas in human modeling the edgeloops follow the bone,muscles and skin in other scenarios it follow the object's surface,creases...
Hope this helps a bit.
This website contain alot of useful images,(look for the head topolgy image)
Read over and over this site:
On this site you will find a downloable,for study, model with an efficient network of edgeloops.
11-14-2003, 04:31 PM
also check out this page, someone else posted it in another thread but i looked at it and found it pretty valuable.
it's not a tutorial but it's got some great reference stuff on it.
01-16-2006, 05:00 PM
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