View Full Version : rhino to maya: nurbs texturing workflow

12 December 2011, 07:38 PM
hi all

so I've got a project where I'm importing (non-organic) nurbs geometry into maya from rhino;

now I'm wondering about the texturing workflow--I've got a basic handle on how to do it w/ polys, but now I've got all these separate, floating planes to deal with...

so do you attach all the "loose" patches first? for instance, into manageable, logical objects? if so, how?

I could start just applying textures to each face, but it doesn't seem efficient; for instance, if I have a wood box to texture, each face shouldn't be it's own bitmap... or should it? (of course, the objects are more complex than boxes ;)

thanks for your help!!


12 December 2011, 02:13 AM
does this mean that noone textures nurbs? ha ha

I'm going to convert to polys I guess.... unless...??



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12 December 2011, 02:13 AM
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