View Full Version : Environment 3D: Porta Nigra

11 November 2003, 09:22 AM
Hello all ...

Here is another project i was working last weeks. It is a conceptual visualization inspired in "Porta Nigra" (Trier - Deutschland).

This is a experiment of modelling a complex objects to avoid hi texture details. In fact all building and environment has been modeled stone by stone ussing about 6000 units of about 60 diferent types (like a big Lego), creating and monster scene with about 2,5 MPolygons only for principal objects. I create two illumination sets, day main view and experimental night view ...

All project modelled and rendered in Lightwave 7.5 ussing Photoshop 6.0 for texture mapping and final process.

I hope you like it ...

Best regards,

11 November 2003, 09:23 AM
Some technical images


11 November 2003, 09:29 AM

No creo que construirlo de verdad sea mucho más complicado que eso. :applause:

Great work, as usual


11 November 2003, 09:35 AM
really great work :)

11 November 2003, 09:59 AM
Hi! What a work!

Good night lights!
I can't understand why you had to build it with separated stones? Do you prepare a mega explosion?:D

11 November 2003, 10:06 AM
WOWWW !!!Grate worck !!!:buttrock:
The sec. image with that inside lights is just awsome :eek:
Love it !! :drool:

11 November 2003, 10:23 AM
2nd one also does it for me, only one crit :-

You must be a mad man for placing 6,000 objects to make this image :p

11 November 2003, 10:27 AM
Amazing work !!:thumbsup:

I'm agree with rollmops, it might be intresting to animate an explosion of it..
good work for texturing :beer:

11 November 2003, 10:59 AM
:eek: WOW. You seem to take "building a model" to a whole 'nother level and I completely understand the advantages to your method. Love the foliage and weeds. The skies are really nice too, is that Eki's or Skytracer2? Kudos for having the patience. Great work.:thumbsup:


11 November 2003, 11:11 AM
Great work man!:thumbsup:

Keep the good work going!

11 November 2003, 11:22 AM
hm , interesting, kind of needless moddeling, when would you need this much detail

Nevertheless nice work, patience is something i envy

11 November 2003, 11:57 AM
OMG!! you always keep amazing me! I love your work!

But there is something wrong with the lightning in the night view, it doesn't seem right.

11 November 2003, 12:55 PM
You like details. Great Work :thumbsup:

11 November 2003, 01:00 PM
Thank you for your comments ... :beer:

Here is other more dramatic day lighting setup ...


11 November 2003, 02:03 PM
Excellent work

11 November 2003, 03:39 PM
Un monstruo Juanjo, un monstruo :applause:

A ver si alguna vez te pasas por los foros de y compartes estas joyas con nuestros usuarios.

Un abrazo.

11 November 2003, 03:41 PM
You are mad!. But it looks very good with the last dramatic lighting. (Maybe a little Sharp look)

11 November 2003, 05:14 PM

zeres: en cuanto pueda os la posteo ... :beer:

Reality3D: Yes ... due to low-res rendering ... now solved with better antialiasing ...


11 November 2003, 06:18 PM
I really like your work on this one !

I would only suggest a slightly lower camera position to make it look more huge. I've seen this building last holiday and it looks quite huge when you're standing next to it.

11 November 2003, 06:57 PM
I like this piece as well but I think the cracks between each stone render to high of constrast... Amazing dedication to the building but I think the render could use some more work... especially compared to your last piece

11 November 2003, 07:05 PM

Yes Adam, this is one of the problems of modelling like this ... this is only a experiment and i am not very happy with it ... i think that it is better model a less detailed model (like Hagia Sophia) and work in textures. It is all more easy to setup, scenes are small, lighting is more easy and final image is more soft ...

In my next work i am going to work in "Hagia Sophia" line of modelling and lighting ... :)

Best regards,

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