View Full Version : Character: Fun Character

S. J. Tubbrit
11 November 2003, 01:08 AM
The Modelling And Texturing are finished, so essentially, the character is complete bar the rigging, but was just wondering what peoples general opinions of the character are?


11 November 2003, 01:51 AM
Cool character. He/she seems to have a verticle line below the chin and a matching horizontal one at the top of the right leg but apart from that, very nice work.

Texture/shader is very good too.


11 November 2003, 01:53 AM
Excellent model!!! It seems to have it's own personality and i love the soft velvety texture u have on it. Beautiful work..:):applause:

What software did you use and what texture have you got on this adorable creature?

Excellent work :D


11 November 2003, 01:54 AM
Hey ! I like that !

S. J. Tubbrit
11 November 2003, 02:22 AM

thanks for your replies.

Sonix : -

Thanks, I've fixed that now, it was just that I didn't put much overlap in the colours in my UV textures. :)

NickyH : -

I use Maya primarily, the character has only 1 colour map and nothing else, which is made up of the colours you see, I have then added my own velvet shader to the overall character, with a very light grey colour as the falloff, I have a tutorial here on the velvet shader : -

Velvet Shader Tutorial (

I was mainly going for a bright, bouncy sort of character with an emphasis on colourful, the character is to be rendered out and will be used as a sprite (animated) in a children's orientated computer game, nothing commercial though.

Kinan : -


11 November 2003, 02:23 AM
It(?) is a lovely simple character,Steve :)

My only 'instant' crit would be that the eyebows need 'rounding-off' at the inner and outer corners to help fit in with the overall style you've got there....and possibly thicken up the thumb, from the'nail to thumb-pad' area a touch (does that make sense?) at their tips

thanks for your tutorials BTW - Excellent :thumbsup:


11 November 2003, 02:26 AM
Dude ...excellent and simple velvet shader tutorial...Thanx for sharing that...!!!.....I'm not good with creating shaders, so that really helps:thumbsup:


S. J. Tubbrit
11 November 2003, 02:34 AM

Just to confirm, 'it' is a 'he', he'll be voiced with a male accent, he'll essentially stand in the corner of the game screen and 'egg' the players on, provide amusing information and get up to general antics. I see what you mean about the thumb, maybe I can look at that later.

Glad you like the tutorials, I'm sure they can be improved upon tenfold but they mostly acted as a guide for myself to return to as need be, I just published them online because I though others could gain 'something' from them.

It's kind of strange, I'm mostly used to creating high-res super detailed anatomically correct models, but it's sooo nice to work on something so simplistic, and I feel I have gotten more out of it than I do out of my high-res charactes, I can see why aardman keep things simple so often. Like your Mr. Tweedy by the way. :)

11 November 2003, 03:02 AM
Hi Steve:
I feel I have gotten more out of it than I do out of my high-res charactes,

I feel exactly the same way; kind of like a day-ja vu (re: JennDowns on these boards, recently) having just that discussion......

I'm doing my own project at the moment, and it's soooo refreshing to consider different modelling, set-up, shader networks; well, everything really for a change :lightbulb:lightbulb:love:



11 November 2003, 04:37 AM
cool! i like it!:thumbsup:

i think u should add some more details so itll be great!

great work!:thumbsup:

11 November 2003, 06:26 AM
man... ,makes me want to model a super simple character!

S. J. Tubbrit
11 November 2003, 09:16 AM

Charithmax - thanks, I don't think I'll be adding any more details, as he'll be rendered out fairly small, and he had to be readable at such a small rendered size. :)

Thanks again

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