View Full Version : Urgent help with ICE deformations

11 November 2011, 02:45 PM
Hi All

Ive a scene where i'm using the Bubble ICE particles sample (ICE>Create>Particles>Bubbles) to create water droplets.

There are a few things i need to do.
1st - I need to deform the shape of the bubble particles so that they're less round and more randomly deformed. I was thinking perhaps to use instanced geometry, but I;m new to ICE and not sure if its he nest way.

2nd - The particles are being emitted from a grid deformed with the Turbulize Mesh compound, with the animate parameter switched on. Is there a way to have the parictle inherit the direction and velocity the deformed mesh is moving in (left to right in this case).
I suppose I could use forces, but i'd prefer to keep if all neatly tied together in the ICE tree if possible.

Thank is advance for any help!


CGTalk Moderation
11 November 2011, 02:45 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.