1) Export from Maya to Houdini via FBX CollisionMesh, GrowMesh with its animation and Hair Guides.
2) Make Collision Mesh RBD Static Obj this action creates Auto DOP Network
3) Select all my ~600 hair guides and make it Wire Obj so they are added to DOP Network
4) Now i need to put grow mesh to dop network and constraint hair guides to grow mesh. That is where i need help.
Then i think i just solve this stuff and export it back to Maya