XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Vehicle: Mini Cooper

11-11-2003, 05:52 PM

11-11-2003, 06:50 PM
looks good to me

11-11-2003, 07:06 PM
The mesh looks fine to me, but you have to work on the envoronment and lighting, perhaps the materials too.... good look, keep up the good work

11-11-2003, 07:40 PM
ya for 4 days work my concern wasnt with the enviro, :) just looking for comments on the car in general

11-11-2003, 07:54 PM
Your model looks fine, but really - your lighting, textures and environment totally ruin the look.

If you wanted crits/comments on the model only, you should have posted a render using some kind of default lighting setup, because in all honesty, the overall impression of these renders is really not very good, and that lets down the effort that you put into your model.

11-11-2003, 08:10 PM
I love the mini.....

When I saw the wireframe I was like, wow! Then I saw the renders and they kinda let me down.

If you want to showcase the model I suggest a flat color (gray) with no materials and some sort of global illumination lighting.

Otherwise work on your texturing and lighting they kinda bring your model down I think.

The wireframe looks amazing though....good job

11-11-2003, 09:42 PM
The mesh looks good, but the lighting and shading need work. It looks flat compared to the topology of the wireframe.

11-11-2003, 10:32 PM
ok ok i think i will change the enviro hahahahah;) just for that added touch, thank you all for your critiques i will add new images asap and await more visits

11-12-2003, 05:19 AM
ello all, i edited out the poor pix and put one that i think has a decent enviro to show off the car :) thx for your comments

11-12-2003, 07:32 AM
U should try changind the materials and do some brighter renders.

CGTalk Moderation
01-16-2006, 04:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.