View Full Version : Hdri and Use background shader
11 November 2011, 07:18 AM
Hello guys , im working in a very simple scene basically I model a lamp post and as a ground I have a plane with the use background shader applied on it , a background picture using the surface shader and an IBL node with an hdri image on it ... my renders are getting a black ground , why is that??? , , I have everything set properly. I even add a directional light to see if it helped a bit but nothing didnt get any result I replace the directional for an area light same thing(obviously raytrace shadows were on ) .... I only have FG turn on and enable default light set to off in the render settings .... so ...any ideas that can help me out guys???