View Full Version : Connecting an mi geo shader

11 November 2011, 07:29 PM
Hi, I've been bursting out of my skull to figure out this problem.

What I want to do is connect the mib geo torus to the Geometry shader of multiple subD objects.

My code so far starts out with a selection array and a for loop then a connectAttr in the for loop, but I get nothing, somettimes it brings up the connection editor, but I don't want to connect multiple objects manually.

Any help would be appreciated.

CGTalk Moderation
11 November 2011, 07:29 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.