View Full Version : particleFill script not working

11 November 2011, 04:55 AM
I am trying to write a script to automatically create spheres, fill it with particles, and make the filled sphere a goal. Here are the commands I am using:

import maya.cmds as cmds import maya.mel as mel'testSphere')

maya.mel.eval('particleFill -rs 4 -maxX 1 -maxY 1 -maxZ 1 -minX 0 -minY 0 -minZ 0 -pd 1 -cp;') 'testSphere', tgl=True )
print ("its working")
# Error: line 1: RuntimeError: file <maya console> line 4: Error occurred during execution of MEL script #

This will fill the sphere with particles, but then errors out and will not continue with the rest of the script. I have tried this without using a MEL command. The python command (#cmds.particleFill()) alone also gives an error: # Error: line 1: RuntimeError: file <maya console> line 4: Maya command error #

This is maya 2012.
Can anyone tell me if this is a bug and/or if there is a work around for this?

11 November 2011, 04:58 AM
Alternatively, I am trying to figure out how to have the particles inside a sphere stay inside (colide with the inside) even when another colliding sphere passes thought. When this occurs now, it knocks out the particles, and they float away.

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11 November 2011, 04:58 AM
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