View Full Version : SMC68 Shoes -14.11.2011 to 30.11.2011
11 November 2011, 06:14 PM
"Women have this obsession with shoes." (Alexandra Paul)
This challenge theme: Shoes
So items could be:
- High Heels
- Persian Slippers (Aladdins Shoes)
Speed Modelling is all about the learning experience, try to force yourself to finish your project in 3 hours. (Warning: If it takes longer you will have to put on high heels and run 10 laps in the gym.)
Use whatever tools you like, and then post:
- a wireframe image (optional)
- a clay render (if you didn't finish in time)
- a final render (if you are awesome)
I hope you enjoy the theme!
11 November 2011, 09:05 PM
Awesome theme, hopefully I will be able to do something for the weekend. :)
11 November 2011, 08:56 PM
thought I would get the ball rolling, started on the sole on a boot in mind. Hopefully will be able to add some more this weekend, gonna be busy though but hopefully.....
11 November 2011, 06:54 PM
So finally found the time to enter again, took about 3 hours.
11 November 2011, 08:51 PM
Approximately three hours for modeling, shading and rendering.
11 November 2011, 10:59 PM
Real inspirational guys, nice work.
My soles got messed up so I never finished the boots, this is as far I took the boots.
Borgfriend, thanks for letting me add to the list :) , I might make another list on my site but have not decided entirely yet....
11 November 2011, 04:07 AM
I decided to go with a boot for mine spent about 2 hours 34 minutes gathering references and then modeling. Then I spent 10ish minutes setting up a camera, rendering, and getting the wireframe.
Not sure if critique is allowed in this thread but if you have any critiques please feel free to message me.
11 November 2011, 01:03 PM
Constructive specific Critique is encouraged - (one positive and one negative and an optional wish)
Example: I like especially the ring-element (and straps) of your boot. But I think the top Part of the boot (rendered) version looks strange and not like the wireframe. I would like to see how the boot looks like when you complete a final render.
What is not encouraged is unspecific information - like "great work". That doesnt mean anything - I would not know how to improve myself with that information.
11 November 2011, 03:15 PM
Fair enough, in regards to the render of the top not looking the same I think I can explain that... The first couple times I rendered I noticed the top looked bare and flat so I decided to add the lip around the top of the boot and must have forgot to re-render.
Any ways when I get some time I'll go ahead and texture it and do a final render.
11 November 2011, 07:05 PM
This is an awesome idea! Im new to these forums and I think this is the sort of thing I can get into because I have a short attention span for big projects... Im REAL slow at textures tho :s
One question... Does the 3 hours start when you put the proverbial pen to paper, or does it start when you stretch out your first polygon? The shoes I'm gonna do will need some blueprints, so if I'm to sort out my blueprints will that eat into my 3 hours?
I think I have sunday free, so im going to see if I can do it then! This should be fun!
11 November 2011, 04:17 AM
Hey Reddy, I found an online timer and after I hit it, I went in found all my references and then modeled after that. Research, reference, sketches, I see all part of the process and included in the time. However I don't think it says in any of the actual rules. So I guess its up for interpretation.
Any ways I look forward to your creation!
11 November 2011, 02:09 AM
Forced myself to stop after exactly 3 hours... it still needs a lot of love in some places but... here's mah boot
12 December 2011, 05:13 PM
SofaBound00 - I love the amount of detail you have in the shoe. Being able to see the different parts of the shoe helps add more detail to it. It also adds more character to it. Is it all one mesh or did u make separate parts then merge after? :buttrock:
12 December 2011, 07:49 PM
SofaBound00 - I love the amount of detail you have in the shoe. Being able to see the different parts of the shoe helps add more detail to it. It also adds more character to it. Is it all one mesh or did u make separate parts then merge after?
Thanks jwaller05! All of the pieces are actually from one piece; either extruded or extracted so it would be easier to conform to the shape I already had.
I made the basic boot, then the sole was extruded a few times to make it look like two separate pieces, then the other pieces on the top of the boot were extracted and reshaped- it's a lot easier than starting from scratch each time!
The tongue was originally part of the base shoe, I extracted that as well and reshaped it.
12 December 2011, 07:49 PM
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