I have a renderLayer system for maya that i've written (got tired of
the bugs and the stone age ideas behind it), and am in need of a good
way of picking attributes to override.
My ideal solution would be to add an item to the attribute editor
context menu (similar to the built in renderlayers - "create
override"). This seems to be hardcoded (or at least compiled), so
doesn't look do-able.
I currently have a list of attributes that the user can pick, but
ultimately it's a bit of a workflow killer. It's really just a matter
of finding a good UI for this.
Does anyone have any alternative strategies for choosing attributes on nodes?