View Full Version : Vray - Max, Issues texture baking!

10 October 2011, 01:43 AM
Im trying to bake out my textures from a hipoly model to a lowpoly cage for real time use. The issues Im having is that Vray is baking in my lowpoly into the render. Its doing it on VrayComplete and VrayTotalLighting maps, the VrayDiffuseFilter renders out correctly. It is rendering like I would like but instead of ignoring the lowpoly cage, its rendering down into the bake. If I could correct this I would be good to go. This has to be a simple oversight on my part but Im goin crazy trying to figure it out. Could anyone lend a hand here and point to anything that might be causing this? A huge thanks in advance!

10 October 2011, 06:09 AM
You could probably turn off the visibility for the low-poly object.

Best regards,

10 October 2011, 03:23 PM
Ya I tried that but still no luck. However, I was able to get it to work by applying a VrayMtlWrapper to the lowpoly and turning off all additional surface properties. Least its working =) Thanks for taking the time to help.

CGTalk Moderation
10 October 2011, 03:23 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.