Overall, the position of Environment Artist is expected to partner with the organization to:
Supports the development of the artistic techniques and processes utilized to define and achieve a product's visual style or encourage artistic evolution within the studio. This entails developing a comprehensive knowledge of the art production pipeline and all engine, tools and systems associated with the creation of art assets.
Maintains the artistic goals and vision through all phases of the game development cycle from pre-production through final product release. This entails ensuring environment/level assets are of the highest artistic quality and uphold the integrity of the games design and artistic vision of the game as a whole.
Maintain a working knowledge of the games design to support communication and allow better participation in discussions.
Facilitates research and information gathering prior to the commencement of a new task to ensure game design needs, reference materials, artistic direction and technological considerations are effectively managed to meet defined goals.
Facilitates requests or information needs regarding any aspect of the environment/level art creation process as requested.
Capable of resolving an assortment of moderately complex artistic development issues for both artists as well as other team members.
Actively develops skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods.
Possess strong time management and prioritization skills. This entails collaborating with the Production group to develop task lists to ensure assignments are progressing as expected according to schedules, milestones and overall project goals.
Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s).
Traditional fine art skills and training (illustration, painting, organic forms, color theory, perspective, 2D & 3D design).
Maya (or 3d modeling package) and Photoshop. Z-Brush/Mudbox experience desirable.
Some familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture paining, surface sampling, particle systems, mapping techniques, UV layout, in-game animation, material setup, layout, sfx, and engine parameters/optimizations desirable.
Previous or next-gen video game platform experience is desirable (e.g. PS2, PS3, X-box, X-box 360 etc.).
Basic communication, organizational, time management and interpersonal skills.
At least 1 year of industry experience or equivalent.
High school diploma or equivalent.
Sony Computer Entertainment America LLC (SCEA) is responsible for keeping PlayStation® growing and thriving in the United States, Canada and Latin America. Based in Foster City, California, SCEA serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Corporation of America Inc.
It is SCEA's policy to provide equal employment opportunity for all applicants and employees. SCEA does not unlawfully discriminate on the basis of race, color, religion, gender, gender identity, marital status, age, disability, veteran status, sexual orientation, national origin, or any other category protected by applicable federal and state law. SCEA also makes reasonable accommodations for disabled applicants and employees.
Interested? Email April_Artunian@playstation.sony.com (http://forums.cgsociety.org/April_Artunian@playstation.sony.com)
Or Apply Here: http://playstation.taleo.net/careers...g=en&job=02580 (http://playstation.taleo.net/careersection/sceainternal1/jobdetail.ftl?lang=en&job=02580)