View Full Version : Snowy Mountains- R13 Terrain Masking


shoqman
10 October 2011, 03:12 AM
Just wanted to post this, it turned out really nice. The new terrain masking stuff came in really handy when making this shader.

-shoqman

http://www.stnfx.com/c4d/Hi_Terrain_s.jpg

ernia
10 October 2011, 03:28 AM
very nice. so much to get into with this release.

AdamT
10 October 2011, 03:39 AM
Excellent job! Love the terrain mask.

MAN0
10 October 2011, 07:52 AM
looks great. the terrain mask shader is amazing

typografschaft
10 October 2011, 08:01 AM
Looks very nice, good job showman.
Any crucial insights while working with the terrain shader or is it straightforward?

Rich-Art
10 October 2011, 08:12 AM
Really great shader...

Peace,
Rich_Art. :thumbsup:

ooo
10 October 2011, 09:05 AM
very nice! haven't looked into the shader yet. Too many other things go first, but you make me want to jump right in the snow!

Great job, and like Typografschaft asked: any aprticular things to know or does it work straight out of the box?

JoelDubin
10 October 2011, 03:54 PM
Excellent work!

thx for posting

bretwalters13
10 October 2011, 04:21 PM
Wait thats CG? Haha! Good job man. Need to play around with that shader when I get a chance.

shoqman
10 October 2011, 05:18 PM
like Typografschaft asked: any aprticular things to know or does it work straight out of the box?

I tweaked it a bit to fit the scene, but it really works right away. It's pretty awesome.

Also awesome is I baked it at 4k onto a 33 million poly version of itself and now I have this massive mountain range that I can tumble in realtime and put cameras all over and shoot the heck out of with like 4 second render times because it's baked.

R13 has some really amazing stuff.

vid2k2
10 October 2011, 06:41 PM
Beautiful ... :thumbsup:

c4d-jack
10 October 2011, 07:28 PM
Awesome material, i love it!

I got some questions, too:
- How were the render times before baking (and on what kinda hardware)?
- Which software did you use to generate the terrain geometry? World-Machine?

Cheers,
Jack

shoqman
10 October 2011, 07:57 PM
Awesome material, i love it!

I got some questions, too:
- How were the render times before baking (and on what kinda hardware)?
- Which software did you use to generate the terrain geometry? World-Machine?

Cheers,
Jack

Yeah, World Machine and then some additional shader displacement in Cinema.

7 minutes a frame once I baked the displacement into the geometry. 44 min before. Physical renderer.

This is on a 12 core Mac Pro 2.66 w/ 32 gigs ram.

-shoqman

UNDERLINE
10 October 2011, 08:03 PM
Veeery nice!

c4d-jack
10 October 2011, 08:04 PM
Thanks for the info!

joshfilms
10 October 2011, 09:26 PM
Really beautiful render!

Cheers,
Josh

mad-
10 October 2011, 10:04 PM
Very nice!!! :applause:

penboack
10 October 2011, 12:53 AM
Seeing that makes me think that it will soon be time to go skiing!
That's a great render.
Thanks for sharing.

Kevron
10 October 2011, 10:10 AM
Great terrain render, thanks for posting :)

Cheers,
Kevron

AAAron
10 October 2011, 11:03 AM
Looks fantastic!

Newstream
10 October 2011, 12:53 PM
Well done! :)
/ Alex

E2GO
10 October 2011, 01:17 PM
Just amazing render. Looks simple - but still really amazing. :applause:
If you can post some screenshots or show some step of how'd you did it - it'll be really great and useful. :bowdown:

brasco
10 October 2011, 01:57 PM
Stunning, I haven't had a chance to play with the terrain shader at all, will have to now!

Yeah, World Machine and then some additional shader displacement in Cinema.

Thanks also for the heads up on world machine, looks amazing and only $89!?

cheers
brasc

c4d-jack
10 October 2011, 02:30 PM
Yeah, World-Machine is awesome.
One of the mightiest and most comprehensive terrain generators out there, IMO.

colibert
10 October 2011, 11:27 AM
Awesome render!!

Katachi
10 October 2011, 12:21 PM
Excellent Rendering shoqman

Kokosing
04 April 2012, 08:19 PM
Beautiful image, Shoqman.

Can you tell me what resolution you were working with in WM?

Thanks!

W

shoqman
04 April 2012, 10:30 PM
It was 2048x2048.

zeden
04 April 2012, 02:21 PM
Amazing render!

shoqman
04 April 2012, 09:13 PM
Thanks for the comments, I appreciate it, :)

I have turned this image into an App for the New iPad and the iPhone 4S.

Basically I made a realtime version that has you floating above the beautiful snowy mountains. You turn the device any way you want and the camera follows like you're looking through a virtual window. Designed to show off the new iPad's crazy retina display.

It's here, if anyone is interested. I also have promo codes that I am giving away in exchange for (hopefully) good reviews. :)

http://itunes.apple.com/us/app/retina-worlds/id514160643?mt=8

-shoqman

ernia
04 April 2012, 09:28 PM
I'll take you up on that, Shoqman.
I would love to see it on my iPad 2. I know it's not Retina, but still . . .

shoqman
04 April 2012, 10:28 PM
Ahh, sorry, although iTunes store specifies it works on many a device (there's no good way to limit what devices it works on) it actually doesn't run well at all on anything but New iPad or iPhone 4S (specifically the textures are too high res to load into memory on older devices.)

I wish Apple had a way to specify ONLY certain devices work or whatever, but they don't.

ernia
04 April 2012, 10:41 PM
Dad burnit!
Oh well. Looks cool, though.

mustardseed
04 April 2012, 03:05 AM
Just bought it. Looks gorgeous on a retina iPad. Nice use of the gyro!

Did you develop this with Unity?

shoqman
04 April 2012, 01:55 PM
Thanks! Yes it was with Unity. I should have an update with greater backwards compatibility in a week or so, and hopefully at least one new world in a few weeks.

ooo
04 April 2012, 09:29 AM
Just bought it for my 4s. Very nice indeed and looking forward to new levels of course :)

odo

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