View Full Version : shadows/reflections on Baked surface.

10 October 2011, 07:12 AM
This is for maya/vray.

Im not sure if im using the correct work-flow here, but I usually bake everything, light/shadow/GI onto a texture. And then I apply it to a SurfaceShader. It looks good and its fast and hassle free.

but... I can't get objects to cast shadows on it neither do I know how to add a vrayMtl reflection to it.

It seems that I have to brake everything up in passes. Are there any way around this? Is it possible within Maya in terms of shaders?


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10 October 2011, 07:12 AM
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