View Full Version : reassembly renderpasses in nuke?

10 October 2011, 07:21 AM
Hello. I'm wondering if anyone can direct me to resources on how to combine renderpasses in nuke, the same way that they are combined internally in various renderers (like vray, Mental Ray and Renderman) to create the beauty pass?
I need to re-create this structure in nuke, for compositing purposes, for an upcoming project, but I've never done it before and am unsure of how its done...
Any help is appreciated.


10 October 2011, 02:48 PM
well, google or the forum search are great for that

a quick google:

basically is a bunch of plus and multiply, depends on what renderer you have, which passes you render

10 October 2011, 08:45 PM
thanks pingking! just the kind of links I'm looking for.


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10 October 2011, 08:46 PM
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