Here's my problem. I got a simple Layered Shader with two layers in it - The base one (Orange skin) and The black label on top of it. I positioned my label the way I wanted and turned off Wrap U and Wrap V in its "place2dtexture" node so that I can get rid of tiling. I did that for both - the color image and the black&white mask I made in photoshop to mask out the unneeded and leave only the black label. Now look what I end up with turning off those "wrap U" and "..V" parameters..
On the right side of the pic there's a strange pale color ruining my orange color where there's no black label. Help!