XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : What's wrong with the Bezier Roto?

10-06-2011, 05:45 AM
I'm doing the exercise from fxphd on marker removal tool. Somehow, unlike in the video (which I blame the different version), the bezier splines I drew in Roto node is still visible in my render.
Please help it's driving me nuts, no matter what setting I adjust in both Roto and MarkerRemoval node, the bezier splines stay there. Here's my node order: Read->Roto->MarkerRemoval->Viewer.

10-07-2011, 05:05 PM
can you show a screen capture of your comp?

10-07-2011, 09:31 PM

I don't know my comp nodes order is exactly like the tutorial except that they used Bezier nodes and version 6 does not have Bezier node so I used Roto. This is frustrating, I would've stuck with After Effects but sadly it's not industry standard :-(

Edit: Link to imgur if you want to see it up close: http://i.imgur.com/p5XaA.jpg

10-07-2011, 10:00 PM
On the roto node just change the "Output" from "rgba" to "alpha".


When you start getting to more complex composites the differences between Nuke and AE become quite apparent.

10-09-2011, 05:34 AM
Works. Thanks a lot.

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10-09-2011, 05:34 AM
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