View Full Version : Earth Golem, Thunderturtle (3D)

11 November 2003, 12:30 AM (

Here is the latest model for my portfolio. I am currently a student at the Art Institute of Dallas and looking for CG oppurtunities in the DFW area. Concept is by a fellow student, the very talented Andez Gaston (

He clocks in at 1.3 million polys. I also plan on doing a shot cinematic with him and working him into a scene to submit for Expose 2. Hope you enjoy.

-Travis Gosnell

And a wire:

11 November 2003, 12:37 AM
Oh my....very nice work..


11 November 2003, 12:41 AM
Thats awesome work! Great attention to detail and the lighting is superb.

And your a student you say? *cuts wrist*

11 November 2003, 12:41 AM
Yeah, really nice work.

Nitpicking: Maybe later...when you do the scene for him
you could improve a bit on the grass texture, and perhaps
dirty him up a bit...but with more smooth & even textures.
Plus on the hammer the texture seem a bit stretched.

Otherwise marvellous work.


11 November 2003, 01:35 AM
Yo travis that webpage is out dated.:scream:The conceptart isn't on there(it's more of a space holder. The model looking great man real nice I wish I had the patience.:surprised

11 November 2003, 01:52 AM
The first and only thing to come outta my mouth when I saw this: "DAAAAAAAAMN!"

11 November 2003, 02:40 AM
Wow, amazing piece of work there :thumbsup: I don't have any real crits, but I don't think his current pose does him any justice

11 November 2003, 02:46 AM
This is a great piece of work, Travis! I think that perhaps the rocks could have done with a slightly more speckly reflection, because they look a little wooden, but otherwise he's stunning!

I'd have love to see him rendered in an outdoor environment :)

Anyhoo, cool stuff - I plugged on the front page for you :)

11 November 2003, 02:49 AM
:applause: :applause:

good job man.. that's very uniqe looking... i love it..


1001 JediNights
11 November 2003, 02:52 AM

Great attention to detail! Modeling all those leaves... Okay, I'm sure there was a bit of copy/paste there but you do hafta admit 1.3 million polys is many.

I didn't notice that it was plugged, I'll hafta hit the back button and take a second looksee.

Anyway, great job. This will be nice to have in your portfolio :D


11 November 2003, 02:55 AM
Congrats Travis!:thumbsup:

11 November 2003, 02:57 AM
Wow, this looks amazing.

One thing that sticks out to me is that it appears the texture is stretching across the top of his hammer.

11 November 2003, 02:59 AM
i like it except the grass in front of his private part. The texture does not look right and it looks flat and not tiled properly.

11 November 2003, 03:01 AM
I love his huge amount of bumpmaping :buttrock:

11 November 2003, 03:13 AM
you have just smashed my head man. This is amazing. 5 stars.:applause: :applause: :applause:

11 November 2003, 03:15 AM
Holy crapparoonie! I thought this was a sculpture! Stunning work, especially on the lighting.

11 November 2003, 03:23 AM
Nice. Very, very, very nice. I'm blown away by your skill.
Only a student eh? dammit, the bar I am shooting for just got raised another 8 notches.

Would you mind posting a shaded wireframe? The non-culled version you just posted really doesnt help. Thx


11 November 2003, 03:27 AM
well dont know what to say ,, but wooooooow great stuff man ..he look slike a friend of mine except for the 4legs :)

11 November 2003, 03:42 AM
Cool looking foward to the final expose piece :thumbsup:

11 November 2003, 03:51 AM
Very nice!:applause:

11 November 2003, 03:59 AM
Nice job on this, congrats on the front page plug. Good to see it all finished. Keep up the awesome work bro, you really should consider expanding your job search outside of dallas to make sure you get the best gig possible, you deserve it! If I had to crit anything I'd say the flow of the grass hair looks a little weird in spots ... but overall top notch work? Why not give dez a plug and post the concept?


11 November 2003, 04:11 AM
Cool character!
The textures are great. Being extremely picky I'd say the leaves around the groin area have too much black in between them and could be more "3d" looking, and the drums I might take out ... but again that's being picky. You did a great job. I especially like the rock body. You did a great job making it look as though he is made of rock without pulling it off as a cheesey musclely guy with a rock texture slapped on him.

11 November 2003, 04:24 AM
would like to know who long did it take you to finish this model and what software did u use..
and again good luck


11 November 2003, 04:30 AM

I agree that the texture on the hammer needs to be tweaked. The moss loincloth looks a little flat. Maybe putting a splat procedural in the displacement slot in the material editor would chop it up some. I also agree that a more dynamic pose would sale the character a little better.

One thing I would like to see added would be to see some rocks that matched him speckled on the ground.

Fantastic work and congrats on making the front page. Now lets see you finish that Danny Richardson concept drawing model finished to the quality of this piece.

Great work.


11 November 2003, 04:34 AM
really awesome work here. Love the texturing, and very cool "centaur" approach, excellent job.

11 November 2003, 04:36 AM
would like to know who long did it take you to finish this model and what software did u use..
and again good luck


11 November 2003, 04:37 AM
Great work...have you looked into DNA productions...they are in Dallas and currently looking for great talent....they are also a great team of people to work with!

11 November 2003, 04:40 AM
Yea, be sure and check out DNA. Though with your skills I'm not sure you could handle building Jimmy Neutron.

11 November 2003, 04:49 AM
heh.heh Jimmy Neutron:rolleyes:

11 November 2003, 04:51 AM
thats sweet but render time must be hell...

really nice model with great detail

11 November 2003, 05:08 AM
Beautiful modeling and texturing. I like the lighting, too, but you might consider having him face the key light. It does seem just a bit strange to have him facing away from the main light.

Again, great work. Can't wait to see him in an environment.

11 November 2003, 05:18 AM
All: Thanks for the comments and compliments. Some good advice in here that I will try and work into the model.

Modeling was done in Max 5.
Photoshop for textures, though most are procedural.
Render time at 1000x1000px is about 5 min on a Dual Athlon 1.8

YemYam: Thanks for the comments Pete. My first choice would be a job in the Dallas area, but I would be open to opportunities elsewhere. Hopefully I will have a demo reel together soon to send out.

Eudy: I know everyone wants to see that last polygrinder model. Randall was asking me about, so i'll try and get it finished up for you. I'll definitly be looking into sending my stuff over to DNA. I think I would enjoy working at a place like that even though Game Dev - Game Cinematics is my first dream.

Here is the original concept by Andez Gaston (Dez? to Cgtalk). I'm also working on a lower-poly version of the little goblin that I will work into the scene with him. I'll also post some more wireframes of the big guy up later.

-Travis Gosnell

11 November 2003, 05:45 AM
Well I happen to know that DNA has a max count of 7,000 polys for characters. Try to make your models under that for them. Looks good.


11 November 2003, 06:16 AM
Great attention to detail. However, if that is the gross polygon count, i would not wish to work with it.

11 November 2003, 06:22 AM
If you don't mind my asking, how many lights are in that scene?

11 November 2003, 06:36 AM
I am not a charecter designer so you can take this for what it is worth but I think that the legs coud use a tree type thing simular to what you have going on with the arm. I think that the grass tuffts that you have right now make it seem a little "light" and not as solid as it could be with some solid stump feet.

The texture on the hammer could be improved, but I bet you already knew that.

Also for some reason the color difference between the body and the face bother me, I think it is because I am not shure if it is supposed to be rock or flesh or face painted flesh

I noticed a lot of extra pollys around the drums you could start reducing the count there.

Awsome modeling job!

- Don

11 November 2003, 06:43 AM
Great work man....

I have a question: Isnt it too heavy for the computer?... i mean, it would be really hard to animate no?

i ask because im animating a really stupid scene where i dont have more than 30.000 subdivisions in total (50.000 and im exagerating), and is quite heavy allready :( (and i have an amd xp 2400+ with 640MB memory.)

So i think itll be a reall torture just to pose him.

Anyway.. great work.. im really dont seem to be a student... 9_9 *also cuts his wrists*

11 November 2003, 06:56 AM
:D Really great work!
i love your idea! :thumbsup:

11 November 2003, 07:30 AM
great work.. The only thing is the legs looking the same..

11 November 2003, 07:32 AM
Thats awesome man, kick @$$ job! He looks great although he really needs to come down in his count! ouch! Otherwise, awesome piece of work, keep it up!!

11 November 2003, 07:36 AM
One thing I see is that his front and back legs look very similar. Other than that, great job.

11 November 2003, 07:49 AM
great work//:applause:

11 November 2003, 08:14 AM
What can be said, great work, surprised to find it wasn't from KingMob, the only thing as Leigh stated was to bring some specular on the rock face to lose the wood'ish ('ish being a loose term) effect...

11 November 2003, 08:14 AM
very nice work...i love the idea....textures very nice

Vash T Stampede
11 November 2003, 08:34 AM
Where can I can I get that Spawn Figurine?


It looks awesome man great job:applause:

11 November 2003, 09:08 AM
verry nice work, I defenitly buy expose2 if this one is in it

11 November 2003, 09:20 AM
haha, im sorry, im laughing because this is just one of the best pieces ive ever seen...everytime i think ive seen it all, then a piece like this comes along..
Awesome work man, where can i buy that statue? ;)

11 November 2003, 09:21 AM
The work of the good viewpoint:thumbsup:

11 November 2003, 09:35 AM
This is an extreemly well rendered piece, I like it. The texturing is a nice blend of real and drawn which works well with the lighting model you have used.

I can understand you want to remain faithful to the original concept, but I can't help thinking that the model would seem more real if you chopped his back half off and made him bipedal, but still with goat-like legs.

Others have already commented that the front and back legs are too similar. I would add to this and say that to me it looks especially odd because they are both rear legs (3 jointed backward facing). Typically, a quadraped will still have elbows at the front and knees at the back.

Once again, a very nice job. :)

11 November 2003, 09:40 AM
Awesome model...:drool:

Can you work interactively on the whole at once? or you go by layers? (my damn machine stops being interactive at 400/450Kpolys...)

11 November 2003, 09:45 AM
Hey baby, U know I think your work is amazing & i wouldn't have pushed you so hard if I didn't think you were anything less than phenomenal. I love it, but don't be surprised if I jump on your case to make it even better. Your damn good at this! So now start looking for a job! I love you & congratulations!
Love Crystal

11 November 2003, 10:07 AM
Congrats on front page!!!!!!!!:thumbsup:

Your stuff always makes front page or most anyway.....

You are a inspiration to us all Kiddo......

I'm glad I am not gradutaing when you are!!!!! :thumbsup: :beer:

11 November 2003, 10:26 AM
Thunderturtle and Killercrystal,

Are you both from Duncanville? :thumbsup: I grew up there, now I am up north in Carrollton/Dallas. Good to see more locals on here.

Keep up the good work!:beer:


11 November 2003, 10:39 AM

11 November 2003, 10:40 AM
Nope just me I've lived here since I was in 2nd grade

11 November 2003, 10:50 AM
very good, lot's of detail

and the wire clears up very much :rolleyes:


11 November 2003, 11:55 AM
This is one very cool model. I also love the level of clarity to the render!

Fred Heys
11 November 2003, 03:10 PM
That Earth Golem is really nice, its design is awsome....and you have really nailed the texturing too, well thats all i have to say no crits i think it looks fine, keep up the good work!

11 November 2003, 04:07 PM
How long did it take you to do this thing?

11 November 2003, 06:56 PM
Thanks again for the comments.

Silent Noise: I've been working on this project for about the last 3 weeks.

DragonFX: Yeah, it does reach a point where the viewport lags to much. Only real solution after that point is to make sure and hide the objects that you arnt working on and do test renders every once in a while to see how it's all coming together.


11 November 2003, 06:58 PM
I've been asked to write a Reader's Project about the making of the Earth Golem for CGtalk. I'll try and go through this thread and answer everyones questions. If you have any specific area you would like me to focus on let me know so I can go into a little more detail on it. Thanks all.

-Travis Gosnell

11 November 2003, 12:42 AM
Hi Travis,

You've been awarded the CG Talk Choice Award, and your image has been added to the CG Networks/CG Talk Gallery (

If you'd like the PSD file of this award (for your own website or wherever), please email me and I'll send it to you.

Great work!

11 November 2003, 12:40 PM
I'm really depict that he don't open his eyes...
He's Powerful

11 November 2003, 08:30 PM
Excellent work.

11 November 2003, 11:30 PM
That's awesome man! I'm a student at AI in Denver. My buddy actually has a similar model of a centaur he did for a gaming company. I might be moving out to Dallas after I grad. in the spring to DNA Productions (Jimmy Neutron). Any advice? When do you graduate?

11 November 2003, 11:33 PM

11 November 2003, 01:01 PM
great work indeed!:thumbsup:
keep the good work going!



11 November 2003, 03:58 PM
i absolutly love the fine details in this creation, i'm sure he'll be a hero of some sort, super work ;0]

11 November 2003, 03:49 AM
tis is amazing my man!!! i wish u luck on what you r venturing !!! i love the concept..its remarkable and also the model is what makes tis one stands up.....cheers...:beer:

11 November 2003, 07:20 PM
that's a really cool design, nice texturing too.

11 November 2003, 07:37 AM
oh, you sick bastard!! the detail is astonishing! great stuff man.

11 November 2003, 10:54 AM
:thumbsup: very nice

11 November 2003, 11:04 PM
Wow man! I have seen your picture for only a minute, but now I'm like to play again warcraft3 cd! :) it's feeling is just the same.

11 November 2003, 07:08 PM
Dud, you have just recived a CG Talk Choice Award. That is way cool! Im glad to be able to say that I went to school with you. Keep it up.


11 November 2003, 05:46 AM
Whoa thats just truly amazing. Nice Work

11 November 2003, 02:50 PM

What a great job of bringing this concept to reality! I'm looking forward to the animation!

11 November 2003, 02:13 AM
Hey Travis, this is Joe from school.
This model is awesome. Man, you won't have any problems finding a job. Keep up the excellent work. You deserve to win the choice award.

09 September 2004, 08:14 AM
Very Very cool looking. Would love to see this thing as an action figure.


The Dark Mammal
10 October 2004, 06:05 PM
I hope things are going well for you at Mid-way. Just checking out your model and showing it to people here at work. I'm wondering if you have any other works you've previously worked on. It's been a while since anyone has heard from you. I hope things are working out for you out there in the game industry. Take care.

02 February 2005, 12:39 AM
I love the character design.Beautiful work!

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