View Full Version : 3ds Max 2011: Editing pre existing BIP. file animations?

09 September 2011, 06:26 AM

Iím new to 3ds max but Iím picking it up fairly quickly. I am trying to make a quick 3d model with animation that i can then control in Unity 3d. I have a downloaded model and some BIP files, i know how to assign several of these to my biped and how to export it, but the problem is the animated biped moves along his X position, and as I will be doing all the control in Unity I need my model/biped to walk on the spot.

Can somebody please help me in editing pre-existing BIP files. I just to want to keep all his actions in the the same spot. I am using Max 2011.


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09 September 2011, 06:26 AM
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