I modelled a phoenix (maybe a chicken, it's still not clear) and i used hair and fur to put some feathers on it.
On 3ds max 2011 they were correctly showing on perspective view, bu now i can only see one face of the feather (the one that looks opposite to the camera), and not the other (the one that looks at the camera). How can I fix it?
When I render the picture it's correctly showing, but in the perspective view it's too complicated to orientate feathers if they're not showing...
Here's a picture
Maybe flipping normals will fix it? (even if the material is 2 sided) If so how can i flip normals on hair and fur?