View Full Version : character model

11 November 2003, 07:23 PM
hi ....

i dont post any wip images normaly is one model i am currently working on.

hope you like it....

upss.... check our interview at ( ...there are a few renderings ;)

11 November 2003, 07:33 PM
Looks sharp...what is he for?

11 November 2003, 07:44 PM
Looks really nice to me so far...but I'm sure some anal person will post in here telling you something is slightly anatomically incorrect or something...they always do. Thats why I love cartoons...they can't do that then. :buttrock:

11 November 2003, 07:53 PM
glad you like it.. ;))

proton: its my first anatomical model and its for ..... well you will all see in the near future.. ;) ...something "cool" is coming soon from us.

vwtornado: yepp..i know! but you will never see the character naked... ;)sooooooo

btw....the body was done in 40 hours. i took the head from our
LW-Modeling-Tutorial DVD (

11 November 2003, 10:12 PM
I like this body... It is very good looking and fairly detailed wi

:drool: DVD2 ==> I buy

However as say wwtornado the polygon flow on the legs is a bit weird ;)

I think there is a trap somewhere, Carnera is showing this wire to have the comment and give an answer to it ;)

11 November 2003, 10:39 AM
I think the feets are to small and in the lower part of
the legs there is too much water:)
But looks nice so far.


11 November 2003, 11:28 AM
The body looks nice! That is some wierd polygon topology though- It doesn't even look like you could get a good form from it.

11 November 2003, 11:37 AM
thanks for all the nice words.. ;)))

yes thats true, i have some troubles with the polygonflow on the upper leg.... lets see....

here is a screenshot showing his back (his feets and ankles are not finished yet)


the object has 7350 quads

let me know if you are interested to see the "evolution" of the object (i could post some images)

11 November 2003, 11:42 AM
Very good looking :applause:

Don't ask... share ;)

11 November 2003, 12:13 PM
Please show your model in some standard (ortho)views.
It is the best way to see if proportions are right.
That is what I learned from other users during my last thread.

Why are you modeling naked if it is not shown naked in
your project?


11 November 2003, 12:29 PM
Good model!!:drool: is it a study for another DVD?:drool:

I agree about ortho views for proportions. about the poly flow,
I think thre are areas to fix, but adding some geometry here and there and spinning edges and flow will be fixed in quite no time.
(at least if you use a technique similar to Taron's)

11 November 2003, 05:43 PM
here we go....

here is the "evolution" of this object...

first there was a segmented box that wants to be a bicep-muscle :D

11 November 2003, 05:43 PM

11 November 2003, 05:44 PM


11 November 2003, 05:45 PM

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