I'm making an underwater movie for a student project. It's about a puppet head that goes deeper and deeper in the ocean. We tried to make the lighting in Maya, but we just couldn't get it right, the fog just didn't cut it, so we decided to do it in the postproduction, however, we still can't quite figure it out. We're all quite new to Nuke, so we're not sure how to do it.
Here's how I tried it:
I renderet out a depth pass and merged it via screen with the colour pass (I just put some randomly coloured lamberts on for preview purposes)
I looked through a lot of tutorials and googled everything, but there's not a lot of stuff concerning this matter
I'd appreciate any help, thanks in advance!