08 August 2011, 01:11 PM
Hi I'm currently working on this candle scene and I'm running into an issue where the ZDepth won't take into account the refractions occurring in my scene. It's making the glass look really sharp and causing a lot of aliasing and jaggies.
Anyone know how to fix this?
Here's my scene:
And here's the ZDepth pass:
Any help would be much appreciated