if i do a stitch operation in maya betweeen 2 surfaces; let's assume they are where an eye meets the forhead area.
then after i stitch if i delete the history on both the surfaces, will that affect tengency when i animate the face, will the patches not remain smooth, will they break up, is the stich node necessary in order to have the two surfaces maitain tengency at all time? even when i animate.
secondly, when i render a patch head i have modeled, i see the seems in the render. but the in the openGL (shaded mode) there are no seem visible? how do i fix this?
thanx i nadvance o_0 ^_^ :-]:shrug: :thumbsup: