View Full Version : New FG from one object and reflection from another

08 August 2011, 03:31 PM
I have two identical objects in the same spot.

One has a Mia material, and in the additional slot I have a mr light material with emit FG on. The object render stats/MR render stats are all turned off except emit FG. This objects purpose is simply to emit FG and thatīs it.

The other object have a regular surface shader. This object have all render stats on, except for cast shadows/receive shadows and no FG emit..This objects purpose is to be visible for the eye and in reflections.

Now the problem: Whenever I have both turned on, the FG isnīt visible. If I scale one of the objects so that the FG-object is the one most outwards the FG is visible.

My question is: Can I solve this without scaling the objects?


08 August 2011, 04:11 PM
you should be able to do this with a rayswitch node and just one object

08 August 2011, 04:21 PM
Ah yes of course, didnīt think of that. Thanks, Iīll try it.

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08 August 2011, 04:21 PM
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