One has a Mia material, and in the additional slot I have a mr light material with emit FG on. The object render stats/MR render stats are all turned off except emit FG. This objects purpose is simply to emit FG and thatīs it.
The other object have a regular surface shader. This object have all render stats on, except for cast shadows/receive shadows and no FG emit..This objects purpose is to be visible for the eye and in reflections.
Now the problem: Whenever I have both turned on, the FG isnīt visible. If I scale one of the objects so that the FG-object is the one most outwards the FG is visible.
My question is: Can I solve this without scaling the objects?